Augmented Reality: Principles and Practice

Author:   Dieter Schmalstieg ,  Tobias Hollerer
Publisher:   Pearson Education (US)
ISBN:  

9780321883575


Pages:   528
Publication Date:   22 June 2016
Format:   Paperback
Availability:   In Print   Availability explained
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Augmented Reality: Principles and Practice


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Overview

By overlaying computer-generated information on the real world, augmented reality (AR) amplifies human perception and cognition in remarkable ways. Working in this fast-growing field requires knowledge of multiple disciplines, including computer vision, computer graphics, and human-computer interaction. Augmented Reality: Principles and Practice integrates all this knowledge into a single-source reference, presenting today’s most significant work with scrupulous accuracy. Pioneering researchers Dieter Schmalstieg and Tobias Höllerer carefully balance principles and practice, illuminating AR from technical, methodological, and user perspectives. Coverage includes Displays: head-mounted, handheld, projective, auditory, and haptic Tracking/sensing, including physical principles, sensor fusion, and real-time computer vision Calibration/registration, ensuring repeatable, accurate, coherent behavior Seamless blending of real and virtual objects Visualisation to enhance intuitive understanding Interaction–from situated browsing to full 3D interaction Modeling new geometric content Authoring AR presentations and databases Architecting AR systems with real-time, multimedia, and distributed elements

Full Product Details

Author:   Dieter Schmalstieg ,  Tobias Hollerer
Publisher:   Pearson Education (US)
Imprint:   Addison-Wesley Educational Publishers Inc
Dimensions:   Width: 18.00cm , Height: 1.00cm , Length: 22.50cm
Weight:   0.658kg
ISBN:  

9780321883575


ISBN 10:   0321883578
Pages:   528
Publication Date:   22 June 2016
Audience:   College/higher education ,  Professional and scholarly ,  Tertiary & Higher Education ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Chapter 1: Introduction to Augmented Reality Chapter 2: Displays Chapter 3: Tracking Chapter 4: Computer Vision for Augmented Reality Chapter 5: Calibration and Registration Chapter 6: Visual Coherence Chapter 7: Situated Visualization Chapter 8: Interaction Chapter 9: Modeling and Annotation Chapter 10: Authoring Chapter 11: Navigation Chapter 12: Collaboration Chapter 13: Software Architecture Chapter 14: The Future References Index

Reviews

This is an essential book for anyone interested in Augmented Reality, by two of the leading pioneers. It provides an outstanding foundation to the fast growing field of AR, both for those already in the field as well as those who just want to understand the technology more deeply. -Dr. Mark Billinghurst, Professor of Human Computer Interaction, University of South Australia, and creator of the ARToolKit At first, I thought this book provided a very solid foundation for any Augmented Reality newbie who needed to learn all aspects of AR, but then I realized I couldn't stop digging and learning...it goes deeper than many of the AR books I reviewed in the past decade! -Ori Inbar, Executive Director, Augmented World Expo (augmentedworldexpo.com); CEO and founder, AugmentedReality.org


This is an essential book for anyone interested in Augmented Reality, by two of the leading pioneers. It provides an outstanding foundation to the fast growing field of AR, both for those already in the field as well as those who just want to understand the technology more deeply. </p> Dr. Mark Billinghurst, Professor of Human Computer Interaction, University of South Australia, and creator of the ARToolKit</p> At first, I thought this book provided a very solid foundation for anyAugmented Reality newbie who needed to learn all aspects of AR, but then I realizedI couldn t stop digging and learning...it goes deeper than many of theAR books I reviewed in the past decade! </p> Ori Inbar, Executive Director, Augmented World Expo (augmentedworldexpo.com); CEO and founder, AugmentedReality.org </p>


Author Information

"Dieter Schmalstieg is professor and head of the Institute for Computer Graphics and Vision at Graz University of Technology (TUG), Austria. His current research interests are augmented reality, virtual reality, real-time graphics, 3D user interfaces, and visualization. He received Dipl.-Ing. (1993), Dr. techn. (1997) and Habilitation (2001) degrees from Vienna University of Technology. He is author and coauthor of more than two hundred peer-reviewed scientific publications, associate editor of IEEE Transactions on Visualization and Computer Graphics, member of the editorial advisory board of computers and graphics and of Springer Virtual Reality, member of the steering committee of the IEEE International Symposium on Mixed and Augmented Reality, chair of the EUROGRAPHICS working group on Virtual Environments (1999-2010), advisor of the K-Plus Competence Center for Virtual Reality and Visualization in Vienna, and member of the Austrian Academy of Science. In 2002, he received the START career award presented by the Austrian Science Fund. In 2012, he received the IEEE Virtual Reality Technical Achievement Award for seminal contributions to the field of augmented reality. Since 2008, he is also director of the Christian Doppler Laboratory for Handheld Augmented Reality.   Tobias Höllerer is professor of computer science at the University of California, Santa Barbara, where he leads the Four Eyes Laboratory, conducting research in the four I's of Imaging, Interaction, and Innovative Interfaces. Dr. Höllerer holds a Diplom in informatics from the Technical University of Berlin, as well as an M.S. and Ph.D. in computer science from Columbia University. He is a recipient of the U.S. National Science Foundation's CAREER award for his work on ""Anywhere Augmentation."" enabling mobile computer users to place annotations in 3D space wherever they go. In 2013, he was named an ACM Distinguished Scientist. Dr. Höllerer is author of more than one hundred fifty peer-reviewed journal and conference publications in the areas of augmented and virtual reality, information visualization, 3D displays and interaction, mobile and wearable computing, and social computing. Several of these publications have been selected for best paper or honorable mention awards at such venues as the IEEE International Symposium on Mixed and Augmented Reality (ISMAR), IEEE Virtual Reality (VR), ACM Virtual Reality Software and Technology, ACM User Interface Software and Technology, ACM MobileHCI, IEEE SocialCom, and IEEE CogSIMA. Dr. Höllerer is an associate editor of IEEE Transactions on Visualization and Computer Graphics. Among his many organizational roles for scientific conferences he served as program chair for IEEE VR 2015, ICAT 2013, IEEE ISMAR 2010 and 2009; as general chair of IEEE ISMAR 2006; and as member of the steering committee of IEEE ISMAR."

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