Augmented Learning: Research and Design of Mobile Educational Games

Author:   Eric Klopfer (Professor and Director of the MIT Scheller Teacher Education Program and Education Arcade, Massachusetts Institute of Technology)
Publisher:   MIT Press Ltd
ISBN:  

9780262516525


Pages:   272
Publication Date:   19 August 2011
Recommended Age:   From 18
Format:   Paperback
Availability:   In Print   Availability explained
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Augmented Learning: Research and Design of Mobile Educational Games


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Full Product Details

Author:   Eric Klopfer (Professor and Director of the MIT Scheller Teacher Education Program and Education Arcade, Massachusetts Institute of Technology)
Publisher:   MIT Press Ltd
Imprint:   MIT Press
Dimensions:   Width: 15.20cm , Height: 1.10cm , Length: 22.90cm
Weight:   0.363kg
ISBN:  

9780262516525


ISBN 10:   0262516527
Pages:   272
Publication Date:   19 August 2011
Recommended Age:   From 18
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   No Longer Our Product
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Reviews

Writing about education technology tends to dwell on long-term visions or touts the merits of expensive hardware investments (one laptop per child, anyone?). In this new book, MIT professor Eric Klopfer provides a welcome departure from that norm, explaining in scholarly but accessible prose how simulations designed for cheap, mobile technologies can enhance learning.... Anecdotes and evidence make a compelling case that these games are effective at engaging students and helping them master academic content. —Education Next


Mobile devices are rapidly becoming the new medium of educational and social life for young people, and hence mobile learning games are a key topic for learning. This is a breakthrough book which details deeply the background, design, research, and implementation of mobile learning games. It is of great benefit and essential insightful reading for teachers, students, game designers, and researchers. --Adrian David Cheok, Director, Mixed Reality Lab, National University of Singapore -- Adrian Cheok Augmented Learning tells a story that is both disarmingly modest and richly ambitious. Few books to date have offered such a comprehensive and clear view of what games and learning actually looks like, and the work is a marvel. I consider it essential reading for anyone struggling to answer the question why games matter to the future of learning. --Katie Salen, Director of Graduate Studies in Design and Technology, Parsons School of Design, and Editor of The Ecology of Games: Connecting Youth, Games, and Learning (MIT Press, 2008) -- Katie Salen Augmented Learning tells a story that is both disarmingly modest and richly ambitious. Few books to date have offered such a comprehensive and clear view of what games and learning actually looks like, and the work is a marvel. I consider it essential reading for anyone struggling to answer the question why games matter to the future of learning. Katie Salen , Director of Graduate Studies in Design and Technology, Parsons School of Design, and coauthor of Rules of Play: Game Design Fundamentals (MIT Press, 2008) Mobile devices are rapidly becoming the new medium of educational and social life for young people, and hence mobile learning games are a key topic for learning. This is a breakthrough book which details deeply the background, design, research, and implementation of mobile learning games. It is of great benefit and essential insightful reading for teachers, students, game designers, and researchers. Adrian David Cheok , Director, Mixed Reality Lab, National University of Singapore Writing about education technology tends to dwell on long-term visions or touts the merits of expensive hardware investments (one laptop per child, anyone?). In this new book, MIT professor Eric Klopfer provides a welcome departure from that norm, explaining in scholarly but accessible prose how simulations designed for cheap, mobile technologies can enhance learning... Anecdotes and evidence make a compelling case that these games are effective at engaging students and helping them master academic content. Education Next


<p> Writing about education technology tends to dwell on long-term visionsor touts the merits of expensive hardware investments (one laptop per child, anyone?). In this new book, MIT professor Eric Klopfer provides a welcome departurefrom that norm, explaining in scholarly but accessible prose how simulationsdesigned for cheap, mobile technologies can enhance learning.... Anecdotes andevidence make a compelling case that these games are effective at engaging studentsand helping them master academic content. EducationNext


Author Information

Eric Klopfer is Professor and Director of the Scheller Teacher Education Program and the Education Arcade at MIT, and author of Augmented Learning: Research and Design of Mobile Educational Games (MIT Press).

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