Asian Histories and Heritages in Video Games

Author:   Yowei Kang ,  Kenneth C. C. Yang ,  Michał Mochocki ,  Jakub Majewski
Publisher:   Taylor & Francis Ltd
ISBN:  

9781032609652


Pages:   214
Publication Date:   26 December 2025
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
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Asian Histories and Heritages in Video Games


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Author:   Yowei Kang ,  Kenneth C. C. Yang ,  Michał Mochocki ,  Jakub Majewski
Publisher:   Taylor & Francis Ltd
Imprint:   Routledge
Weight:   0.420kg
ISBN:  

9781032609652


ISBN 10:   1032609656
Pages:   214
Publication Date:   26 December 2025
Audience:   College/higher education ,  Professional and scholarly ,  Tertiary & Higher Education ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

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Yowei Kang (PhD in Rhetoric and Composition Study, The University of Texas at El Paso) is an Assistant Professor at the Continuing Bachelor Program of Digital Humanities and Creative Industries, National Chung Hsing University, Taiwan. His research interests focus on new media design, digital game research, visual communication, new media and political communication campaigns, and experiential rhetoric. Kenneth C.C. Yang (PhD in Telecommunications, The Ohio State University at Columbus) is a Professor in the Department of Communication at the University of Texas at El Paso, USA. His research focuses on new media applications in political and environmental communication campaigns, cross‑cultural consumer behavior, and Asia studies. Michał Mochocki holds a PhD in Literature and Dr. habil. in Culture and Religion Studies and works as an Associate Professor at the Faculty of History, University of Gdansk, Poland. His primary research interests are historical role‑playing games, which he examines from the angles of transmedia narratology and heritage studies. Jakub Majewski (PhD) holds the position of Assistant Professor in the Department of Game Studies and Digital Culture at the Kazimierz Wielki University in Bydgoszcz, Poland where he teaches a range of subjects across game design, game writing, and game studies. His specific research interests are game narrative, worldbuilding and open‑world role‑playing games, history, culture and cultural heritage in games, as well as the history of games as a medium. Paweł Schreiber (PhD) works as an Assistant Professor at the Faculty of Literature, Kazimierz Wielki University in Bydgoszcz, Poland His main research interests include post‑war British historical drama, interactive fiction, and video game narrative, with particular emphasis on the relationship between narrative and space. Apart from his academic interests, he has also done work in theater criticism and game writing.

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