Artificial Intelligence in Games

Author:   Paul Roberts ,  Nicholas Dent (University of Birmingham, UK)
Publisher:   Taylor & Francis Ltd
ISBN:  

9781032033228


Pages:   302
Publication Date:   28 July 2022
Format:   Paperback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Artificial Intelligence in Games


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Author:   Paul Roberts ,  Nicholas Dent (University of Birmingham, UK)
Publisher:   Taylor & Francis Ltd
Imprint:   CRC Press
Weight:   0.340kg
ISBN:  

9781032033228


ISBN 10:   1032033223
Pages:   302
Publication Date:   28 July 2022
Audience:   College/higher education ,  Professional and scholarly ,  Tertiary & Higher Education ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Chapter 1 Introduction Chapter 2 Math Chapter 3 Steering Behaviours Chapter 4 Terrain Analysis Chapter 5 Pathfinding Chapter 6 Decision-Making Chapter 7 Fuzzy Logic Chapter 8 Chess AI Chapter 9 Genetic Algorithms Chapter 10 Neural Networks

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Author Information

Paul Roberts is a Lead AI Games Programmer who has worked for companies such as Activision, Team17, Traveller’s Tales and Sumo Digital. Credits include Call of Duty: Strike Team, Pitfall!, Worms Revolution and The Lego Movie: The Video Game.

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