Artificial Intelligence for Computer Games: An Introduction

Author:   John David Funge
Publisher:   Taylor & Francis Inc
Edition:   illustrated edition
ISBN:  

9781568812083


Pages:   160
Publication Date:   29 July 2004
Format:   Hardback
Availability:   In Print   Availability explained
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Artificial Intelligence for Computer Games: An Introduction


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Full Product Details

Author:   John David Funge
Publisher:   Taylor & Francis Inc
Imprint:   A K Peters
Edition:   illustrated edition
Weight:   0.540kg
ISBN:  

9781568812083


ISBN 10:   1568812086
Pages:   160
Publication Date:   29 July 2004
Audience:   General/trade ,  Professional and scholarly ,  College/higher education ,  General ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

1. Introduction 2. Acting 3. Perceiving 4. Reacting 5. Remembering 6. Searching 7. Learning

Reviews

"""He presents advanced AI research in a way that is meaningful to the working game AI programmer."" -Craig Reynolds, Slashdot, January 2005"


He presents advanced AI research in a way that is meaningful to the working game AI programmer. -Craig Reynolds, Slashdot, January 2005


Author Information

Funge, John David

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