Artificers & Alchemy (Dungeons & Dragons): A Young Adventurer's Guide

Author:   Jim Zub ,  Stacy King ,  Andrew Wheeler ,  Official Dungeons & Dragons Licensed
Publisher:   Potter/Ten Speed/Harmony/Rodale
ISBN:  

9781984862204


Pages:   112
Publication Date:   16 April 2024
Recommended Age:   From 8 to 12 years
Format:   Hardback
Availability:   In stock   Availability explained
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Artificers & Alchemy (Dungeons & Dragons): A Young Adventurer's Guide


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Overview

Explore the wondrous enchanted items and creatures of the Dungeons & Dragons worlds, from arcane objects to curious constructs. An immersive, one-of-a-kind guide to the wondrous magical items and creatures of Dungeons & Dragons, the world's most beloved tabletop role-playing game Featuring amazing illustrations and expert insights, Artificers & Alchemy explores peculiar phenomena, sentient weapons, guardian gear, and the artificers who create these enchanted objects. If you're eager to start your own D&D adventures, this guidebook provides the perfect starting point to creating worlds of fantasy and weaving an epic story all your own.

Full Product Details

Author:   Jim Zub ,  Stacy King ,  Andrew Wheeler ,  Official Dungeons & Dragons Licensed
Publisher:   Potter/Ten Speed/Harmony/Rodale
Imprint:   Ten Speed Press
Weight:   0.567kg
ISBN:  

9781984862204


ISBN 10:   1984862200
Pages:   112
Publication Date:   16 April 2024
Recommended Age:   From 8 to 12 years
Audience:   Children/juvenile ,  Children / Juvenile
Format:   Hardback
Publisher's Status:   Active
Availability:   In stock   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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Dungeons & Dragons launched the great tradition of roleplaying games in 1974 with an unprecedented mix of adventure and strategy, dice-rolling, and storytelling. Wizards of the Coast continues to honor that tradition, bringing to market a diverse range of D&D game and entertainment experiences and influencing numerous writers, directors, and game designers by tapping into an innate human need to gather with friends and tell an exciting story together.

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