Art of Drum Layering

Author:   Eddie Bazil
Publisher:   PC Publishing
ISBN:  

9781906005108


Pages:   120
Publication Date:   03 August 2009
Format:   Paperback
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

Our Price $52.67 Quantity:  
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Art of Drum Layering


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Full Product Details

Author:   Eddie Bazil
Publisher:   PC Publishing
Imprint:   PC Publishing
Dimensions:   Width: 17.20cm , Height: 1.20cm , Length: 24.40cm
Weight:   0.295kg
ISBN:  

9781906005108


ISBN 10:   1906005109
Pages:   120
Publication Date:   03 August 2009
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Out of Print
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

Table of Contents

1 Structure 2 Frequencies Sound. Frequency. Bass. Midrange. Treble. Amplitude. 3 Attack, decay, sustain and release - ADSR 4 Creating ADSR components Cut, paste and tail off. Attack. Sustain. Release. Using the ADSR tool. 5 ADSR extraction layering examples Cut and paste. The pencil tool. ADSR envelope reshapes. 6 Layering entire and complete waveforms Layering frequencies. Clashing. Summing. Masking. Timeline and size of waveforms. Masking example. 7 Using tones as layers Create a tone using Sound Forge. Kick sample. Creating stereo image and width. Adding space and depth with noise. Layering a snare sound. Adding a brown noise layer. Creating new textures. Layering a hi hat sound. Layering a short triangle sound. 8 Dynamics: compression Compression - why use it? Threshold. Ratio. Attack. Release. Gain reduction. Side chain. Output control. Peak/RMS. Knee. Stereo/dual channel compressor. Multiband compressor. Limiter. Reshaping a kick drum. Changing the tonal quality. A more rounded sound. Using extreme settings. Multiband compression examples. Dynamic with MBC features. 9 Dynamics: equalization Corrective EQ. Creative EQ. Filter shapes. Parametric. A bright acoustic kick sample. Emphasizing the second band. Boosting frequencies. Graphic EQ. A pseudo band pass. Attenuating the mid. Creative EQ. Adding warmth. Adding a low punch to the kick. Adding colouration to a snare. 10 Stems and tree Group processing. Parallel compression. Using the copy technique. 11 Creative layering Layering a single shot kick. The slap back effect. Delay pan in stereo. Adding a slap back to a snare. How to get a really deep kick sound. Using a filter to treat the cloned layer. Add a wah wah effect. 12 The last word Index

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