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OverviewVideo games are an example of material objects, resources and spaces that people use to define their culture. They also serve as archaeological sites in their traditional sense of place. Places where evidence of past activity is preserved and archaeological methodology can be applied. This book serves as a general introduction to archaeogaming: it describes the intersection between archaeology and video games, and applies archaeological theory and method to understand video games as sites as well as artifacts. It is also history, sociology and ontology; and everything that is necessary to define a culture, that of videogames, that is no longer emerging, but has been completely established in the humanity of the Anthropocene and late capitalism. What makes its valuation and cataloging more necessary as digital heritage. Full Product DetailsAuthor: Andrew ReinhardPublisher: JAS Arqueologia Imprint: JAS Arqueologia Weight: 0.459kg ISBN: 9788416725083ISBN 10: 841672508 Pages: 298 Publication Date: 31 August 2020 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Language: Spanish Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |