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OverviewPlease note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Anti-Grain Geometry is a high-quality 2D rendering library written in C++. It features anti-aliasing and sub-pixel resolution. The library is operating system independent and renders to an abstract memory object. It comes with examples interfaced to the X Window System, Microsoft Windows, Mac OS X, AmigaOS, BeOS, SDL. The examples also include an SVG viewer. AGG makes heavy use of C++ generic programming: it relies on templates rather than class-based interfaces. This gives it the flexibility to plug custom classes into the rendering pipeline, without requiring a rigid class hierarchy, and allows the compiler to inline many of the method calls for high performance. For a library of its complexity, it is remarkably lightweight, and it has no dependencies above the standard C++ libraries. The implicit interfaces are not well documented, however, and this can make the learning process quite cumbersome. Full Product DetailsAuthor: Evander LutherPublisher: Acu Publishing Imprint: Acu Publishing Dimensions: Width: 15.20cm , Height: 0.50cm , Length: 22.90cm Weight: 0.141kg ISBN: 9786201951242ISBN 10: 6201951245 Pages: 88 Publication Date: 20 August 2012 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: Available To Order ![]() We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |