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OverviewThis completely updated edition is written to teach 3D artists, designers, and animators how to add realism to their character's expressions. It begins by covering the anatomy of the human head, facial features, and facial muscles and progresses to cover recreating the human face and muscle structure in 3D and making it move in a realistic, believable fashion. It is filled with detailed instruction for lip synching and creating visual expressions for speech and sound under a variety of conditions (sad, happy, stuttering, etc.). It provides visual reference charts of morph targets for weighted human expressions, typical human phonemes, cartoon expressions, facial expressions, and just-for-fun cartoon expressions. This edition includes two new chapters covering 3ds Max and Maya. All of these techniques can also be applied to your own aliens, animals, creatures, and other animated creations. If you want your characters to have truly realistic facial expressions, you'll learn everything you need to know in this indispensable resource. Full Product DetailsAuthor: David J. KalwickPublisher: Cengage Learning, Inc Imprint: Charles River Media Edition: 2nd Revised edition Dimensions: Width: 18.50cm , Height: 2.70cm , Length: 23.30cm Weight: 0.976kg ISBN: 9781584504740ISBN 10: 1584504749 Pages: 390 Publication Date: 03 May 2006 Audience: College/higher education , Tertiary & Higher Education Format: Mixed media product Publisher's Status: Out of Print Availability: In Print ![]() Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock. Table of ContentsReviewsPART 1 THE HUMAN HEAD Chapter 1 Anatomy of the Head Chapter 2 Proportions of the Head Chapter 3 Facial Muscles PART 2 EXPRESSIONS Chapter 4 Facial Features and Expressions PART 3 ANIMATION Chapter 5 Speech/Lip Synch Chapter 6 Weighted Morphing Animation Chapter 7 Animating Facial Expressions Using 3ds Max Chapter 8 Facial Animation with Maya Appendix A Typical Human Expression Weighted Morph Targets Appendix B Typical Visual Phonemes Appendix C Typical Cartoon Expression Weighted Morph Targets Appendix D Typical Cartoon Visual Phonemes Appendix E Facial Expression Examples Appendix F Just for Fun-Cartoon Expressions Appendix G About the CD-ROM Index Author InformationDavid Kalwick (Encinitas, CA) is a Discreet Certified Instructor. He has written several books on 3ds max, and has taught thousands of 3D artists through corporate training seminars and personal instruction. He teaches at the Art Institute of California, San Diego and the University of California, San Diego Extension. In addition, he is the founder of Absolute Zero, a presentation graphics company that specializes in forensic animation and interactive trial presentations. His animations have supported numerous trial teams, and have been used in technical and medical applications throughout the world (www.abszero.com). Tab Content 6Author Website:Countries AvailableAll regions |