Android Studio Game Development: Concepts and Design

Author:   Jerome DiMarzio
Publisher:   APress
Edition:   1st ed.
ISBN:  

9781484217177


Pages:   95
Publication Date:   16 November 2015
Format:   Paperback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Android Studio Game Development: Concepts and Design


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Overview

This short book walks you through the process of creating mobile games using the new Android Studio IDE. Android Studio Game Development introduces you to the key tools in Android Studio and gives you the knowledge you need to develop games in Android Studio. This book takes you from installing Android Studio, through exploring the IDE to creating a new project and setting up GitHub as a VCS. You'll then be well equipped to tackle the game-development topics that make up the rest of the book. You'll learn about OpenGL ES and how to deal with polygons, before mastering image loading and sprite sheets. The final three chapters cover topics vital to successful game development: interactivity. You'll gain skills in reading user input, responding to that input with in-game movement, and detecting collisions. You'll learn: How to create projects in Android Studio How to use the SDK manager to keep your Android SDK current How to commit to and get projects from GitHub How to use OpenGL ES to load images How to react to player input How to debug your games using Android Studio Audience This book is for those who may be new to game development who have some experience with Android Studio IDE and Android.  To learn about Android Studio, check out Learn Android Studio IDE by Gerber and Craig (Apress).

Full Product Details

Author:   Jerome DiMarzio
Publisher:   APress
Imprint:   APress
Edition:   1st ed.
Dimensions:   Width: 15.50cm , Height: 0.60cm , Length: 23.50cm
Weight:   1.825kg
ISBN:  

9781484217177


ISBN 10:   1484217179
Pages:   95
Publication Date:   16 November 2015
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

1. Installing Android Studio.- 2. Exploring the IDE.- 3. Creating a New Project.- 4. Setting-Up Git Hub as Your VCS.- 5. Intro to Game Development.- 6. OpenGL ES and Polygons.- 7. Loading Images and Sprite Sheets.- 8. Reading User Input.- 9. In-Game Movement.- 10. Collision Detection.

Reviews

Android Studio game development, a self-described mini-book of 95 pages (excluding the front matter), is a recent arrival to the scene. ... The book teaches how to load images, and very briefly how to respond to user input and the basics of collision detection. ... this mini-book can only be recommended to programmers with some previous experience in game development, maybe not in Android, and who know nothing about OpenGL ES. (Hector Antonio Villa-Martinez, Computing Reviews, March, 2017)


Author Information

J. F. DiMarzio is a seasoned Android developer and author. He began developing games in Basic on the TRS-80 Color Computer II in 1984. Since then, he has worked in the technology departments of companies such as the U.S. Department of Defense and the Walt Disney Company. He has been developing on the Android platform since the beta release of version .03, and he has published two professional applications and one game on the Android Marketplace. DiMarzio is also an accomplished author. Over the last 14 years, he has released 12 books, including Android: A Programmer’s Guide. His books have been translated into five languages and published worldwide. DiMarzio’s writing style is very easy to read and understand, which makes the information in the topics that he presents more retainable.

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