Game For Adventure: Andrew The Seeker

Author:   Lee Nordling ,  Scott Roberts
Publisher:   Lerner Publishing Group
ISBN:  

9781512430677


Pages:   32
Publication Date:   01 April 2017
Recommended Age:   From 5 to 9 years
Format:   Paperback
Availability:   Available To Order   Availability explained
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Game For Adventure: Andrew The Seeker


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Overview

A surprising, charming, and flat-out fun book for very young readers. These books are great visual literacy tools, encourage good sportsmanship, and delight on creative page with Scott Roberts’s creative cartooning. When Andrew spots a friendly forest monster outside his window, he knows it’s time to play. They begin the strangest round of hide-and-seek you’ve ever seen! And after almost winning, Andrew learns how to have the right attitude when a game doesn’t go your way. This colorful, word-free graphic novel kicks off Game for Adventure, a series of graphic novels for developing readers, featuring lovable characters and fun fantasy takes on classic games.

Full Product Details

Author:   Lee Nordling ,  Scott Roberts
Publisher:   Lerner Publishing Group
Imprint:   Graphic Universe
Dimensions:   Width: 19.20cm , Height: 0.50cm , Length: 26.10cm
Weight:   0.140kg
ISBN:  

9781512430677


ISBN 10:   1512430676
Pages:   32
Publication Date:   01 April 2017
Recommended Age:   From 5 to 9 years
Audience:   Children/juvenile ,  Children / Juvenile
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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Reviews

This bright and cheerful wordless graphic novel tells the story of a young boy who draws a (not scary) monster, who appears in his window. The boy chases the creature into the nearby woods in a delightful game of hide-and-seek as the monster takes ever more silly approaches to its disguises. Without using a single written word, Nordling and Roberts manage to convey the plot and the characters' range of emotions, and the enthusiasm of a young child on an adventure bubbles over in the cartoon-style artwork. Though this title is the same length as the average picture book, in terms of content it is more substantial and will be a good tool to engage struggling readers who want to move past books for younger readers. VERDICT: This charming addition to early graphic novel shelves will appeal to children making their first forays into comics. --School Library Journal --Journal In this wordless graphic novel, young Andrew starts drawing a friendly purple monster, only to have him come to life right behind him. It takes a few tries for Andrew to spot the blobby purple creature, but when he finally does, he puts on his pith helmet, grabs his best net, and embarks on a trek into the forest to catch him. Andrew is dogged in his search, but the big monster easily evades him by comically blending into the surroundings. Nordling and Roberts come up with clever places for the beast to hide, though his big purple stature will give away his hiding place to everyone but Andrew. Roberts takes the charming concept and creates a simplistic yet playful experience, and the bright color palette is sure to please its young audience. Roberts does a particularly great job with Andrew's facial expressions--as he chases the monster ever longer, he subtlety gets more and more frustrated. Though the message of playing fair might escape some readers, this gentle, adorable adventure is nevertheless a quick and enjoyable read. --Booklist --Journal A wordless graphic offering conveys the fun and frustration of playing with friends. In a bright, sunny room, white, carrot-topped Andrew draws a picture of his favorite three-horned purple monster. Suddenly, Andrew senses a presence at the window and discovers his purple friend peeking in at him. Quick as a flash, the young hero grabs his pith helmet and butterfly net, and the chase is on throughout an unthreatening, earth-toned forest. However, the violet creature continually manages to elude Andrew, and the boy's frustration mounts until, in a moment of palpable vexation, he throws down his gear, ends the game, and storms off back home. After a good night of sleep and some time to ruminate, will Andrew take up the chase again, or will his emotions get the better of him? Nordling and Roberts' take on childhood frustration is adroitly captured through big, clean, vibrant panels. The friendly-looking monster seems to enjoy the chase but doesn't understand that he's angering his friend. Andrew's irritation at constantly being outwitted nearly vibrates off the pages, and watching his emotions cycle from angry back to calm should certainly resonate with younger readers. Andrew will appear in sequels featuring team games, though not as the main character. Quietly thoughtful and emotionally on-point. --Kirkus Reviews --Journal


In this wordless graphic novel, young Andrew starts drawing a friendly purple monster, only to have him come to life right behind him. It takes a few tries for Andrew to spot the blobby purple creature, but when he finally does, he puts on his pith helmet, grabs his best net, and embarks on a trek into the forest to catch him. Andrew is dogged in his search, but the big monster easily evades him by comically blending into the surroundings. Nordling and Roberts come up with clever places for the beast to hide, though his big purple stature will give away his hiding place to everyone but Andrew. Roberts takes the charming concept and creates a simplistic yet playful experience, and the bright color palette is sure to please its young audience. Roberts does a particularly great job with Andrew's facial expressions--as he chases the monster ever longer, he subtlety gets more and more frustrated. Though the message of playing fair might escape some readers, this gentle, adorable adventure is nevertheless a quick and enjoyable read.--Booklist -- Journal (3/15/2017 12:00:00 AM) A wordless graphic offering conveys the fun and frustration of playing with friends. In a bright, sunny room, white, carrot-topped Andrew draws a picture of his favorite three-horned purple monster. Suddenly, Andrew senses a presence at the window and discovers his purple friend peeking in at him. Quick as a flash, the young hero grabs his pith helmet and butterfly net, and the chase is on throughout an unthreatening, earth-toned forest. However, the violet creature continually manages to elude Andrew, and the boy's frustration mounts until, in a moment of palpable vexation, he throws down his gear, ends the game, and storms off back home. After a good night of sleep and some time to ruminate, will Andrew take up the chase again, or will his emotions get the better of him? Nordling and Roberts' take on childhood frustration is adroitly captured through big, clean, vibrant panels. The friendly-looking monster seems to enjoy the chase but doesn't understand that he's angering his friend. Andrew's irritation at constantly being outwitted nearly vibrates off the pages, and watching his emotions cycle from angry back to calm should certainly resonate with younger readers. Andrew will appear in sequels featuring team games, though not as the main character. Quietly thoughtful and emotionally on-point.--Kirkus Reviews -- Journal (2/1/2017 12:00:00 AM) This bright and cheerful wordless graphic novel tells the story of a young boy who draws a (not scary) monster, who appears in his window. The boy chases the creature into the nearby woods in a delightful game of hide-and-seek as the monster takes ever more silly approaches to its disguises. Without using a single written word, Nordling and Roberts manage to convey the plot and the characters' range of emotions, and the enthusiasm of a young child on an adventure bubbles over in the cartoon-style artwork. Though this title is the same length as the average picture book, in terms of content it is more substantial and will be a good tool to engage struggling readers who want to move past books for younger readers. VERDICT: This charming addition to early graphic novel shelves will appeal to children making their first forays into comics.--School Library Journal -- Journal (3/1/2017 12:00:00 AM)


This bright and cheerful wordless graphic novel tells the story of a young boy who draws a (not scary) monster, who appears in his window. The boy chases the creature into the nearby woods in a delightful game of hide-and-seek as the monster takes ever more silly approaches to its disguises. Without using a single written word, Nordling and Roberts manage to convey the plot and the characters' range of emotions, and the enthusiasm of a young child on an adventure bubbles over in the cartoon-style artwork. Though this title is the same length as the average picture book, in terms of content it is more substantial and will be a good tool to engage struggling readers who want to move past books for younger readers. VERDICT: This charming addition to early graphic novel shelves will appeal to children making their first forays into comics.--School Library Journal -- Journal In this wordless graphic novel, young Andrew starts drawing a friendly purple monster, only to have him come to life right behind him. It takes a few tries for Andrew to spot the blobby purple creature, but when he finally does, he puts on his pith helmet, grabs his best net, and embarks on a trek into the forest to catch him. Andrew is dogged in his search, but the big monster easily evades him by comically blending into the surroundings. Nordling and Roberts come up with clever places for the beast to hide, though his big purple stature will give away his hiding place to everyone but Andrew. Roberts takes the charming concept and creates a simplistic yet playful experience, and the bright color palette is sure to please its young audience. Roberts does a particularly great job with Andrew's facial expressions--as he chases the monster ever longer, he subtlety gets more and more frustrated. Though the message of playing fair might escape some readers, this gentle, adorable adventure is nevertheless a quick and enjoyable read.--Booklist -- Journal A wordless graphic offering conveys the fun and frustration of playing with friends. In a bright, sunny room, white, carrot-topped Andrew draws a picture of his favorite three-horned purple monster. Suddenly, Andrew senses a presence at the window and discovers his purple friend peeking in at him. Quick as a flash, the young hero grabs his pith helmet and butterfly net, and the chase is on throughout an unthreatening, earth-toned forest. However, the violet creature continually manages to elude Andrew, and the boy's frustration mounts until, in a moment of palpable vexation, he throws down his gear, ends the game, and storms off back home. After a good night of sleep and some time to ruminate, will Andrew take up the chase again, or will his emotions get the better of him? Nordling and Roberts' take on childhood frustration is adroitly captured through big, clean, vibrant panels. The friendly-looking monster seems to enjoy the chase but doesn't understand that he's angering his friend. Andrew's irritation at constantly being outwitted nearly vibrates off the pages, and watching his emotions cycle from angry back to calm should certainly resonate with younger readers. Andrew will appear in sequels featuring team games, though not as the main character. Quietly thoughtful and emotionally on-point.--Kirkus Reviews -- Journal


In this wordless graphic novel, young Andrew starts drawing a friendly purple monster, only to have him come to life right behind him. It takes a few tries for Andrew to spot the blobby purple creature, but when he finally does, he puts on his pith helmet, grabs his best net, and embarks on a trek into the forest to catch him. Andrew is dogged in his search, but the big monster easily evades him by comically blending into the surroundings. Nordling and Roberts come up with clever places for the beast to hide, though his big purple stature will give away his hiding place to everyone but Andrew. Roberts takes the charming concept and creates a simplistic yet playful experience, and the bright color palette is sure to please its young audience. Roberts does a particularly great job with Andrew's facial expressions--as he chases the monster ever longer, he subtlety gets more and more frustrated. Though the message of playing fair might escape some readers, this gentle, adorable adventure is nevertheless a quick and enjoyable read. --Booklist --Journal A wordless graphic offering conveys the fun and frustration of playing with friends. In a bright, sunny room, white, carrot-topped Andrew draws a picture of his favorite three-horned purple monster. Suddenly, Andrew senses a presence at the window and discovers his purple friend peeking in at him. Quick as a flash, the young hero grabs his pith helmet and butterfly net, and the chase is on throughout an unthreatening, earth-toned forest. However, the violet creature continually manages to elude Andrew, and the boy's frustration mounts until, in a moment of palpable vexation, he throws down his gear, ends the game, and storms off back home. After a good night of sleep and some time to ruminate, will Andrew take up the chase again, or will his emotions get the better of him? Nordling and Roberts' take on childhood frustration is adroitly captured through big, clean, vibrant panels. The friendly-looking monster seems to enjoy the chase but doesn't understand that he's angering his friend. Andrew's irritation at constantly being outwitted nearly vibrates off the pages, and watching his emotions cycle from angry back to calm should certainly resonate with younger readers. Andrew will appear in sequels featuring team games, though not as the main character. Quietly thoughtful and emotionally on-point. --Kirkus Reviews --Journal This bright and cheerful wordless graphic novel tells the story of a young boy who draws a (not scary) monster, who appears in his window. The boy chases the creature into the nearby woods in a delightful game of hide-and-seek as the monster takes ever more silly approaches to its disguises. Without using a single written word, Nordling and Roberts manage to convey the plot and the characters' range of emotions, and the enthusiasm of a young child on an adventure bubbles over in the cartoon-style artwork. Though this title is the same length as the average picture book, in terms of content it is more substantial and will be a good tool to engage struggling readers who want to move past books for younger readers. VERDICT: This charming addition to early graphic novel shelves will appeal to children making their first forays into comics. --School Library Journal --Journal


Author Information

Lee Nordling is an author, art director, and comics-industry lifer. Scott Roberts (also known as Thomas Scott Roberts) is a writer and cartoonist. He's the creator of the comic Patty-Cake and the author of the fantasy novel The Troubling Stone.

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