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OverviewThis volume is the first to focus on the presentation of Ancient Egypt in video games. The contributions examine diverse topics concerning how Egyptian history, culture, monuments, and the land itself are portrayed across a diverse range of game genres. Over forty years of video games are analysed, including those from well-known franchises (Assassin’s Creed; Tomb Raider), as well as those from independent developers. The games studied employ Ancient Egypt in different ways, as the main historical setting of the game, as the inspiration for the game’s world, or as a point of reference for specific aspects of the game. Contributions by game designers from Oneiric Studios also reveal the motivations for using Egypt as the source for their game design and narrative (Path of Ra). The number of games discussed in this volume and their diversity demonstrates the important role that games play in shaping the popular imagination of Ancient Egypt. Full Product DetailsAuthor: Jennifer CromwellPublisher: De Gruyter Imprint: De Gruyter Oldenbourg Weight: 0.668kg ISBN: 9783111534022ISBN 10: 3111534022 Pages: 388 Publication Date: 02 February 2026 Audience: Professional and scholarly , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: In Print This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsReviewsAuthor InformationJennifer Cromwell, Manchester Metropolitan University, Manchester, United Kingdom. Tab Content 6Author Website:Countries AvailableAll regions |
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