Anatomy of Game Design

Author:   Tom Smith
Publisher:   Taylor & Francis Ltd
ISBN:  

9781032387383


Pages:   264
Publication Date:   31 October 2024
Format:   Paperback
Availability:   Not yet available   Availability explained
This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release.

Our Price $77.99 Quantity:  
Pre-Order

Share |

Anatomy of Game Design


Add your own review!

Overview

People have played games forever, but it’s only in the past few decades that people really started thinking about what games are, how they work, and how to make them better. Anatomy of Game Design takes some of the most popular and beloved games of all time and dissects them to see what makes them tick. By breaking down the systems and content of each game, the underlying systems of game design are laid bare. Eight games are analyzed – including Settlers of Catan; Centipede; Candy Crush Saga; Papers, Please; Magic: The Gathering; and more – each representing a different genre or era of game design. Each game is discussed in detail, using the same methods for each game. What are the verbs of the game that give the player agency? How do those verbs fit together to form a core loop that makes the game engaging? What are the systems that power the gameplay? What is the larger flow that makes the game interesting over and over again? Each game is then used as an example to tie back to one or more larger topics in game design, such as systems design, randomness, monetization, game theory, and iterative approaches to game development. Key Features: Uses well-known games to provide specific, discrete examples of broader game design theory Discusses eight popular games using the same methodology to allow comparison of different types of games Includes both high-level theory and academic perspective and practical, real-world guidance from a working game designer who has created these games for commercial release Provides clear direction for deeper inquiry into game design or related fields such as psychology, anthropology, game development, or systems thinking

Full Product Details

Author:   Tom Smith
Publisher:   Taylor & Francis Ltd
Imprint:   CRC Press
Weight:   0.510kg
ISBN:  

9781032387383


ISBN 10:   1032387386
Pages:   264
Publication Date:   31 October 2024
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Forthcoming
Availability:   Not yet available   Availability explained
This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release.

Table of Contents

Reviews

Author Information

Tom Smith has been a professional game designer since 1995. In that time, Tom has worked on games of all types – board games, console games, educational games, mobile games, advertising games, PC games, big companies like Disney, small startups that got bought by big companies like Roblox, and many more. Tom also teaches game design at Moorpark College. Tom lives near Los Angeles with his wife, children, and cats.

Tab Content 6

Author Website:  

Customer Reviews

Recent Reviews

No review item found!

Add your own review!

Countries Available

All regions
Latest Reading Guide

MRG2025CC

 

Shopping Cart
Your cart is empty
Shopping cart
Mailing List