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OverviewThis book serves as an introduction to the level design process in Unreal Engine 4. By working with a number of different components within the Unreal Editor, readers will learn to create levels using BSPs, create custom materials, create custom Blueprints complete with events, import objects, create particle effects, create sound effects and combine them to create a complete playable game level. The book is designed to work step by step at the beginning of each chapter, then allow the reader to complete similar tasks on their own to show an understanding of the content. A companion website with project files and additional information is included. Full Product DetailsAuthor: Andrew Sanders (Wayne Community College, Goldsboro, North Carolina, USA)Publisher: Taylor & Francis Inc Imprint: Productivity Press Dimensions: Width: 17.80cm , Height: 1.50cm , Length: 25.40cm Weight: 0.589kg ISBN: 9781498765091ISBN 10: 1498765092 Pages: 256 Publication Date: 20 September 2016 Audience: College/higher education , Professional and scholarly , Tertiary & Higher Education , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsReviewsAuthor InformationAndrew Sanders Tab Content 6Author Website:Countries AvailableAll regions |