An Introduction to Programming with Mathematica®

Author:   Richard J. Gaylord ,  Samuel N. Kamin ,  Paul R. Wellin
Publisher:   Springer-Verlag New York Inc.
Edition:   2nd ed. 1996
ISBN:  

9780387944340


Pages:   452
Publication Date:   12 October 1995
Format:   Hardback
Availability:   Out of stock   Availability explained
The supplier is temporarily out of stock of this item. It will be ordered for you on backorder and shipped when it becomes available.

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An Introduction to Programming with Mathematica®


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Author:   Richard J. Gaylord ,  Samuel N. Kamin ,  Paul R. Wellin
Publisher:   Springer-Verlag New York Inc.
Imprint:   Springer-Verlag New York Inc.
Edition:   2nd ed. 1996
Dimensions:   Width: 17.80cm , Height: 2.90cm , Length: 25.40cm
Weight:   1.125kg
ISBN:  

9780387944340


ISBN 10:   0387944346
Pages:   452
Publication Date:   12 October 1995
Audience:   College/higher education ,  Professional and scholarly ,  Undergraduate ,  Postgraduate, Research & Scholarly
Format:   Hardback
Publisher's Status:   Active
Availability:   Out of stock   Availability explained
The supplier is temporarily out of stock of this item. It will be ordered for you on backorder and shipped when it becomes available.

Table of Contents

1 Preliminaries.- 1.1 Introduction.- 1.2 Using Mathematica.- 1.3 The Mathematica Language.- 1.4 The Mathematica Interface.- 2 A Brief Overview of Mathematica.- 2.1 Numerical and Symbolic Computations.- 2.2 Functions.- 2.3 Graphics.- 2.4 Representation of Data.- 2.5 Programming.- 3 List Manipulation.- 3.1 Introduction.- 3.2 Creating and Measuring Lists.- 3.3 Working With the Elements of a List.- 3.4 Working with Several Lists.- 3.5 Higher-Order Functions.- 3.6 Applying Functions to Lists Repeatedly.- 3.7 Strings and Characters.- 4 Functions.- 4.1 Introduction.- 4.2 Programs as Functions.- 4.3 User-Defined Functions.- 4.4 Auxiliary Functions.- 4.5 Anonymous Functions.- 4.6 One-Liners.- 5 Evaluation of Expressions.- 5.1 Introduction.- 5.2 Creating Rewrite Rules.- 5.3 Expressions.- 5.4 Patterns.- 5.5 Term Rewriting.- 5.6 Transformation Rules.- 6 Conditional Function Definitions.- 6.1 Introduction.- 6.2 Conditional Functions.- 6.3 Example—Classifying Points.- 7 Recursion.- 7.1 Fibonacci Numbers.- 7.2 List Functions.- 7.3 Thinking Recursively.- 7.4 Recursion and Symbolic Computations.- 7.5 Gaussian Elimination.- 7.6 Trees.- 7.7 Dynamic Programming.- 7.8 Higher-Order Functions and Recursion.- 7.9 Debugging.- 8 Iteration.- 8.1 Newtons Method.- 8.2 Vectors and Matrices.- 8.3 Passing Arrays to Functions.- 8.4 Gaussian Elimination Revisited.- 9 Numerics.- 9.1 Types of Numbers.- 9.2 Random Numbers.- 9.3 Precision and Accuracy.- 9.4 Numerical Computations.- 10 Graphics Programming.- 10.1 Graphics Primitives.- 10.2 Graphics Directives and Options.- 10.3 Built-in Graphics Functions.- 10.4 Graphics Programming.- 10.5 Sound.- 11 Applications.- 11.1 The Random Walk.- 11.2 The Game of Life.- 11.3 Implementing Languages.- 12 Contexts and Packages.- 12.1 Introduction.- 12.2 UsingPackages.- 12.3 Contexts.- 12.4 Packages.- 12.5 Avoiding Name Collisions.- 12.6 The BaseConvert Package.- 12.7 The RandomWalks Package.- References.

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