Introduction to Object-Oriented Programming, An

Author:   Timothy Budd
Publisher:   Pearson Education (US)
Edition:   3rd edition
ISBN:  

9780201760316


Pages:   640
Publication Date:   06 November 2001
Replaced By:   9780321210289
Format:   Paperback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Our Price $211.95 Quantity:  
Add to Cart

Share |

Introduction to Object-Oriented Programming, An


Add your own review!

Overview

In An Introduction to Object-Oriented Programming, Timothy Budd provides a language-independent presentation of object-oriented principles, such as objects, methods, inheritance (including multiple inheritance) and polymorphism. Examples are drawn from several different languages, including (among others) C++, C#, Java, CLOS, Delphi, Eiffel, Objective-C and Smalltalk. By examining many languages, the reader is better able to appreciate the general principles that lie beyond the syntax of the individual languages.

Full Product Details

Author:   Timothy Budd
Publisher:   Pearson Education (US)
Imprint:   Pearson
Edition:   3rd edition
Dimensions:   Width: 16.90cm , Height: 3.30cm , Length: 24.10cm
Weight:   1.000kg
ISBN:  

9780201760316


ISBN 10:   0201760312
Pages:   640
Publication Date:   06 November 2001
Audience:   College/higher education ,  Tertiary & Higher Education
Replaced By:   9780321210289
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

1. Thinking Object-Oriented. 2. Layers of Abstraction. 3. Object-Oriented Design. 4. Classes and Methods. 5. Messages, Instances, and Initialization. 6. A Case Study: The Eight Queens Puzzle. 7. A Case Study: A Billiards Game. 8. Inheritance and Substitution. 9. Case Study - A Card Game. 10. Subclasses and Subtypes. 11. Static and Dynamic Behavior. 12. Implications of Substitution. 13. Multiple Inheritance. 14. Polymorphism and Software Reuse. 15. Overloading. 16. Overriding. 17. The Polymorphic Variable. 18. Generics. 19. Container Classes. 20. A Case Study: The STL. 21. Frameworks. 22. An Example Framework: TheAWT and Swing. 23. Object Interconnections. 24. Design Patterns. 25. Reflection and Introspection. 26. Network Programming. 27. Implementation. A. Source for the Eight-Queens Puzzle. B. Source for the Billiards Game. C. Source for the Solitaire Game. Glossary.

Reviews

Author Information

Tab Content 6

Author Website:  

Customer Reviews

Recent Reviews

No review item found!

Add your own review!

Countries Available

All regions
Latest Reading Guide

MRG2025CC

 

Shopping Cart
Your cart is empty
Shopping cart
Mailing List