An Enchantment of Digital Archaeology: Raising the Dead with Agent-Based Models, Archaeogaming and Artificial Intelligence

Author:   Shawn Graham
Publisher:   Berghahn Books
Volume:   1
ISBN:  

9781789208719


Pages:   210
Publication Date:   01 July 2020
Format:   Paperback
Availability:   In Print   Availability explained
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An Enchantment of Digital Archaeology: Raising the Dead with Agent-Based Models, Archaeogaming and Artificial Intelligence


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Author:   Shawn Graham
Publisher:   Berghahn Books
Imprint:   Berghahn Books
Volume:   1
ISBN:  

9781789208719


ISBN 10:   1789208718
Pages:   210
Publication Date:   01 July 2020
Audience:   Professional and scholarly ,  General/trade ,  Professional & Vocational ,  Undergraduate
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

List of Tables Acknowledgements Introduction Chapter 1. Imagine a Network Chapter 2. Reanimating Networks Chapter 3. Add Agents and Stir Chapter 4. Archaeogaming Chapter 5. The Fun Is in the Building Chapter 6. Artificial Intelligence Conclusion: Enchantment is Remembering Afterword: Guidelines for Developing Your Own Digital Archaeology Appendices Appendix A: Tasks for Golems - Building an ABM Appendix B: Pot Trade Model Code Appendix C: Information Diffusion on a Network Appendix D: Golems in the City References Index

Reviews

The aim and personable, essayistic, almost diary-style kind of writing is simultaneously avant-garde (for academic works) and fitting for our (post-)digital times and the digital field it covers. This combination is what makes it a very worthwhile and refreshing read. Angus Mol, Leiden University Centre for Digital Humanities Many readers of this book...will find in this book inspiration and encouragement to pursue those ideas they previously discarded as wacky, frivolous or not academic ; they are allowed to play, fail and be enchanted. There is huge value in this message. Tom Brughmans, University of Barcelona


I urge you not to dismiss this book as a niche or specialist treatise. While Graham may at times use a technical term or make a reference that is missed by the nondigital archaeologist, the overall message comes through clearly. Graham presents a strong case that active, playful, and enchanting approaches are good for archaeology. And while I assume that he would not expect everyone to be enchanted by the same methods or tools, his general approach to engagement with the past is one that can be applied to all aspects of archaeology. * American Journal of Archaeology The aim and personable, essayistic, almost diary-style kind of writing is simultaneously avant-garde (for academic works) and fitting for our (post-)digital times and the digital field it covers. This combination is what makes it a very worthwhile and refreshing read. * Angus Mol, Leiden University Centre for Digital Humanities Many readers of this book...will find in this book inspiration and encouragement to pursue those ideas they previously discarded as wacky, frivolous or not academic ; they are allowed to play, fail and be enchanted. There is huge value in this message. * Tom Brughmans, University of Barcelona


Author Information

Shawn Graham is a digital archaeologist at Carleton University, where he is Associate Professor of Digital Humanities. He is a co-author with Ian Milligan and Scott Weingart of Exploring Big Historical Data: The Historian's Macroscope (Imperial College Press, 2015). He was awarded the Archaeological Institute of America's 2019 Award for Outstanding Work in Digital Archaeology for the creation of the Open Digital Archaeology Textbook Environment, o-date.github.io.

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