|
![]() |
|||
|
||||
Overview"An engaging look at how mobile games are increasingly part of our day-to-day lives and the ways that we interact across real as well as digital landscapes. How mobile games are part of our day-to-day lives and the ways we interact across digital, material, and social landscapes.We often play games on our mobile devices when we have some time to kill-waiting in line, pausing between tasks, stuck on a bus. We play in solitude or in company, alone in a bedroom or with others in the family room. In Ambient Play, Larissa Hjorth and Ingrid Richardson examine how mobile gameplay fits into our day-to-day lives. They show that as mobile games spread across different genres, platforms, practices, and contexts, they become an important way of experiencing and navigating a digitally saturated world. Mobile games become conduits for what the authors call ambient play, pervading much of our social and communicative terrain. We become digital wayfarers, moving constantly among digital, social, and social worlds. Hjorth and Richardson explore how households are transformed by media-how idiosyncratic media use can alter the spatial composition and emotional cadence of the home. They show how mobile games connect domestic forms of play with more public forms of playfulness in urban spaces, how collaborative play (both networked and face-to-face) is incorporated into private and public play, and how touchscreens and haptic play emphasize the perception of the moving body. Hjorth and Richardson invite us to think of mobile gaming as more than a ""casual"" distraction but as a complex cultural practice embedded into our contemporary ways of being, knowing, and communicating." Full Product DetailsAuthor: Larissa Hjorth , Ingrid Richardson , Anonymous , Jesper KjeldskovPublisher: MIT Press Ltd Imprint: MIT Press Dimensions: Width: 14.00cm , Height: 1.90cm , Length: 20.80cm Weight: 0.340kg ISBN: 9780262044363ISBN 10: 0262044366 Pages: 200 Publication Date: 15 September 2020 Audience: General/trade , General Format: Hardback Publisher's Status: Active Availability: To order ![]() Stock availability from the supplier is unknown. We will order it for you and ship this item to you once it is received by us. Table of ContentsOn Thinking Playfully ix Acknowledgements xi 1 What is Ambient Play? 1 I Spaces, Places, and Bodies 2 Haptic Play: The Remaking of Touch 23 3 Domestic Play: At Home with Play 37 4 Urban Play: Reconfiguring the City 55 II Practices and Performances 5 More-than-Human Play 73 6 Waiting to Play 91 7 Watching Play 111 8 Conclusion 129 Notes 141 Bibliography 153 Index 181ReviewsAmbient Play is a much-needed and incredibly useful book for all those interested in how mobile games, as locative and haptic activities, are intertwined with our daily social practices that occur across urban and domestic spaces. Through rigorous ethnographic work, Hjorth and Richardson delve into the exciting ways mobile games are transforming our contemporary lives. - Adriana de Souza e Silva, Professor of Communication, North Carolina State University Larissa Hjorth and Ingrid Richardson's Ambient Play is an insightful and engaging account of the ways in which people play with mobile media, embracing the multiple forms and meanings that play takes in our lives. - Miguel Sicart, Associate Professor, Center for Computer Games Research, IT University of Copenhagen; author of Play Matters Ambient Play looks at play and games where they actually happen -- in real life! Though direct observation and study, Hjorth and Richardson open up whole new avenues for thinking about how games fit into our lives. - Colleen Macklin, Associate Professor of Media Design, The New School; coauthor of Iterate: Ten Lessons in Design and Failure "“Ambient Play is a much-needed and incredibly useful book for all those interested in how mobile games, as locative and haptic activities, are intertwined with our daily social practices that occur across urban and domestic spaces. Through rigorous ethnographic work, Hjorth and Richardson delve into the exciting ways mobile games are transforming our contemporary lives.” —Adriana de Souza e Silva, Professor of Communication, North Carolina State University “Larissa Hjorth and Ingrid Richardson’s Ambient Play is an insightful and engaging account of the ways in which people play with mobile media, embracing the multiple forms and meanings that play takes in our lives.” —Miguel Sicart, Associate Professor, Center for Computer Games Research, IT University of Copenhagen; author of Play Matters “Ambient Play looks at play and games where they actually happen—in real life! Though direct observation and study, Hjorth and Richardson open up whole new avenues for thinking about how games fit into our lives.” —Colleen Macklin, Associate Professor of Media Design, The New School; coauthor of Iterate: Ten Lessons in Design and Failure ""Written in an accessible yet authoritative style, this text will be of interest to game designers and students of sociology and psychology. The case studies presented throughout are relatable, and the analysis of play as cultural practice is insightful and thought provoking."" —Choice ""Ambient Play is a masterful dissection of mobile games as an unwitting facilitator of ambience in our contemporary lives."" —Mobile Media & Communication “In Ambient Play, authors Larissa Hjorth and Ingrid Richardson cogently point to how play overshadows so many aspects of everyday media consumption. In doing so, they set a robust agenda for the future of ludological research and expose critical gaps in the field. [ . . . ] [F]or those interested in exploring the frontiers of games and play, as well as how they persist and punctuate our everyday lives and activity, this pertinent book establishes a new set of frames to recognize, feel, and better apprehend play in society.” —Critical Studies in Media Communication" Author InformationLarissa Hjorth is Distinguished Professor and Director of Design and Creative Practice at RMIT University in Melbourne. She is coauthor of Screen Ecologies (MIT Press). Ingrid Richardson is Professor of Digital Communication at RMIT University in Melbourne. Tab Content 6Author Website:Countries AvailableAll regions |