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OverviewLearn how AI experts create intelligent game objects and characters with this first volume in the AI Game Programming Wisdom series. This unique collection of articles gives programmers and developers access to the insights and wisdom of over thirty AI pros. Each article delves deep into key AI game programming issues and provides insightful new ideas and techniques that can be easily integrated into your own games. Everything from general AI architectures, rule based systems, level-of-detail AI, scripting language issues, to expert systems, fuzzy logic, neural networks, and genetic algorithms are thoroughly covered. If you're a game programmer (AI/logic, front-end, user interface, tools, graphics, etc.) this comprehensive resource will help you take your skills and knowledge to the next level. Full Product DetailsAuthor: Steve RabinPublisher: Cengage Learning, Inc Imprint: Charles River Media Dimensions: Width: 19.80cm , Height: 4.10cm , Length: 23.40cm Weight: 1.338kg ISBN: 9781584500773ISBN 10: 1584500778 Pages: 704 Publication Date: 03 April 2002 Audience: Professional and scholarly , Professional & Vocational Format: Mixed media product Publisher's Status: Out of Print Availability: Awaiting stock ![]() Table of ContentsTopics Covered General AI Architectures Micro Threads for Agents State Machines Fuzzy State Machines Rule Based Systems Level-of-Detail AI Data-Driving AI Scripting Language Issues Designing Agent Personalities Managing Goals/ Planning Extensible AI-Bots Trigger Systems Influence Mapping Tactical Assessment A* Pathfinding Formations Flocking Agent Cooperation Squad Based Tactics Expert Systems Machine Learning Fuzzy Logic Genetic Algorithms Neural Networks Bayesian NetworksReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |