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OverviewFull Product DetailsAuthor: Shane PikePublisher: Taylor & Francis Ltd Imprint: Routledge Weight: 0.430kg ISBN: 9781032862255ISBN 10: 1032862254 Pages: 142 Publication Date: 07 August 2025 Audience: College/higher education , Professional and scholarly , Tertiary & Higher Education , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: Not yet available This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release. Table of Contents1. Introduction: Backstory, Context and the Cases Studied 2. Historiography: A Summary of Technology and Theatre 3. Case Study 1: AR Theatre in Australia, Alex: A Play with Holograms (The Underworld Downunder) 4. Case Study 2: Immersive Theatre in Europe, Crew: VR Innovators from Belgium (What We Might Learn from More Established Tech.) 5. Case Study 3: Visionary Artists in Southeast Asia, Three Examples (Plus 1x3) from Singapore, Including Tamil Language Theatre, Traversing the Arts/Tech Nexus 6. Not Necessarily a Case Study, a Chapter with a North American Example and General Discussion of AI and Theatre 7. A Conclusion to This BookReviewsAuthor InformationShane Pike, PhD, is a senior lecturer in the School of Creative Arts at the Queensland University of Technology. An award-winning producer, writer, and director of theatre, his most recent works fuse traditional practices with emerging technologies. He is also a Chief Investigator on the Australian Research Council-funded project Advancing Digital Innovation in the Australian Live Performance Sector, partnering with Australia’s leading performing arts institutions to develop sustainable digital strategies for the future of live arts. Tab Content 6Author Website:Countries AvailableAll regions |
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