Affect and Embodied Meaning in Animation: Becoming-Animated

Author:   Sylvie Bissonnette
Publisher:   Taylor & Francis Ltd
ISBN:  

9781138483590


Pages:   324
Publication Date:   12 March 2019
Format:   Hardback
Availability:   In Print   Availability explained
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Affect and Embodied Meaning in Animation: Becoming-Animated


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Overview

This book combines insights from the humanities and modern neuroscience to explore the contribution of affect and embodiment on meaning-making in case studies from animation, video games, and virtual worlds. As we interact more and more with animated characters and avatars in everyday media consumption, it has become vital to investigate the ways that animated environments influence our perception of the liberal humanist subject. This book is the first to apply recent research on the application of the embodied mind thesis to our understanding of embodied engagement with nonhumans and cyborgs in animated media, analyzing works by Émile Cohl, Hayao Miyazaki, Tim Burton, Norman McLaren, the Quay Brothers, Pixar, and many others. Drawing on the breakthroughs of modern brain science to argue that animated media broadens the viewer’s perceptual reach, this title offers a welcome contribution to the growing literature at the intersection of cognitive studies and film studies, with a perspective on animation that is new and original. ‘Affect and Embodied Meaning in Animation’ will be essential reading for researchers of Animation Studies, Film and Media Theory, Posthumanism, Video Games, and Digital Culture, and will provide a key insight into animation for both undergraduate and graduate students. Because of the increasing importance of visual effect cinema and video games, the book will also be of keen interest within Film Studies and Media Studies, as well as to general readers interested in scholarship in animated media.

Full Product Details

Author:   Sylvie Bissonnette
Publisher:   Taylor & Francis Ltd
Imprint:   Routledge
Weight:   0.566kg
ISBN:  

9781138483590


ISBN 10:   1138483591
Pages:   324
Publication Date:   12 March 2019
Audience:   College/higher education ,  Tertiary & Higher Education ,  Undergraduate
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Table of Contents Introduction: Becoming-Animated Chapter 1 - The Limits of Human Perception Chapter 2 - Cyborg Viewers Chapter 3 - Metamorphic Creatures Chapter 4 - Muscular Augmentations Chapter 5 - A Trek Across the Uncanny Valley Chapter 6 - Algorithmic Couplings in Video Games Chapter 7 - Becoming Avatar Coda

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Author Information

"Sylvie Bissonnette guest edited the special issue ""Animating Space and Scalar Travels"" for the journal Animation. Her writing on animation and cinema has appeared in Animation, the Contemporary Theatre Review, the New Review of Film and Television Studies, and Screen. She has published book chapters in From Camera Lens to Critical Lens and Stages of Reality, and a chapter on the Québécois filmmaker Denis Villeneuve in Regards Croisés sur Incendies."

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