Aesthetic Theory and the Video Game

Author:   Graeme Kirkpatrick ,  Bethan Hirst
Publisher:   Manchester University Press
ISBN:  

9780719077180


Pages:   256
Publication Date:   31 August 2011
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
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Aesthetic Theory and the Video Game


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Full Product Details

Author:   Graeme Kirkpatrick ,  Bethan Hirst
Publisher:   Manchester University Press
Imprint:   Manchester University Press
Dimensions:   Width: 12.90cm , Height: 2.00cm , Length: 19.80cm
Weight:   0.259kg
ISBN:  

9780719077180


ISBN 10:   0719077184
Pages:   256
Publication Date:   31 August 2011
Audience:   Adult education ,  Further / Higher Education
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

Acknowledgements Introduction 1. The Aesthetic Approach Why an aesthetic approach? Play and form Form, taste and society Art and politics Culture industry revisited 2. Ludology, Space and Time From ergodicity to ludology Gameness and its limits Abstraction, virtual space and simulacra The rhythm of suspended time Ludology, narratology and aesthetics 3. Controller, Hand, Screen Form, vision and matter Hands and touch The controller Video game image Embodied activity and culture 4. Games, Dance and Gender Dance and art Habitus and embodied play Choreography in 'Mirror's Edge' A dance aesthetic Choreography and discourse Aesthetics and gender 5. Meaning and Virtual Worlds Fictional worldness Neo-baroque entertainment culture Form and fictional content Death and allegory Play and mourning 6. Political Aesthetics Unit operations Rhetoric and persuasion Badiou's inaesthetics The ludological truth-event Dancing our way to where? Index -- .

Reviews

An established scholar of the sociology of gaming and computers, Kirkpatrick (Univ. of Manchester, UK) argues video games are autonomous cultural forms that should be considered art. -- A. J. Wharton. Choice Kirkpatrick positions the aesthetics of video games in interactivity, outside the traditional realm of formal or literary representation. -- A. J. Wharton. Choice ...adds a distinct, if rather conservative, perspective on video game play to the burgeoning field of game studies. -- A. J. Wharton. Choice


An established scholar of the sociology of gaming and computers, Kirkpatrick (Univ. of Manchester, UK) argues video games are autonomous cultural forms that should be considered art. -- A. J. Wharton. Choice Kirkpatrick positions the aesthetics of video games in interactivity, outside the traditional realm of formal or literary representation. -- A. J. Wharton. Choice ...adds a distinct, if rather conservative, perspective on video game play to the burgeoning field of game studies. -- A. J. Wharton. Choice I have yet to encounter a book as extensive and thought-provoking as Aesthetic Theory and the Video Game. -- Julian McDougall. Culture Machine Reviews ...Kirkpatrick's book is an illuminating exploration of how a players body and a game intertwine, or how, a generation of young men have grown up dancing with their hands. -- Edge Magazine. There is no doubt that this book is important: for the academic theorization of gameplay, aesthetic theory, and cultural studies in its broadest, interdisciplinary or 'indisiciplined' manifestations... Ranciere is one of a plethora of writers with whom Kirkpatrick artfully weaves propositions and readings of games to accumulate a coherently mapped theory of gaming as an aesthetic cultural practice... I have yet to encounter a book as extensive and thought provoking as Aesthetic Theory and the Video Game. -- Julian MacDougall. You'll never look at a controller the same way again after Kirkpatrick explains how we've been conditioned to use carefully designed blobs of plastic to influence an image. -- .


An established scholar of the sociology of gaming and computers, Kirkpatrick (Univ. of Manchester, UK) argues video games are autonomous cultural forms that should be considered art. Kirkpatrick positions the aesthetics of video games in interactivity, outside the traditional realm of formal or literary representation. ......adds a distinct, if rather conservative, perspective on video game play to the burgeoning field of game studies. I have yet to encounter a book as extensive and thought-provoking as Aesthetic Theory and the Video Game. ...Kirkpatrick's book is an illuminating exploration of how a players body and a game intertwine, or how, a generation of young men have grown up dancing with their hands. There is no doubt that this book is important: for the academic theorization of gameplay, aesthetic theory, and cultural studies in its broadest, interdisciplinary or 'indisiciplined' manifestations. Ranciere is one of a plethora of writers with whom Kirkpatrick artfully weaves propositions and readings of games to accumulate a coherently mapped theory of gaming as an aesthetic cultural practice... I have yet to encounter a book as extensive and thought provoking as Aesthetic Theory and the Video Game. You'll never look at a controller the same way again after Kirkpatrick explains how we've been conditioned to use carefully designed blobs of plastic to influence an image. -- .


Author Information

Graeme Kirkpatrick is Senior Lecturer in Sociology at the University of Manchester

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