Adventures in Cartooning: Activity Book

Author:   James Sturm ,  Andrew Arnold ,  Alexis Frederick-Frost
Publisher:   Roaring Brook Press
ISBN:  

9781596435988


Pages:   80
Publication Date:   03 August 2010
Recommended Age:   From 6 to 10 years
Format:   Paperback
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

Our Price $21.09 Quantity:  
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Adventures in Cartooning: Activity Book


Overview

The magic cartooning elf is back--along with the Knight, Edward the hungry horse, and a whole new cast of charming characters! And this time, readers can join in the fun--right IN the book! ALA Notable Children's Book Adventures in Cartooning was called ""the best book of the year,"" in a starred review in Booklist, and was named a School Library Journal Best Book of the Year. Building on the basic lessons presented in Adventures in Cartooning, this activity book leads kids through a story that they help tell by doodling and completing comics activities. And at the end, readers are invited to make their own comic book story!

Full Product Details

Author:   James Sturm ,  Andrew Arnold ,  Alexis Frederick-Frost
Publisher:   Roaring Brook Press
Imprint:   First Second
Dimensions:   Width: 25.40cm , Height: 0.60cm , Length: 19.00cm
Weight:   0.168kg
ISBN:  

9781596435988


ISBN 10:   1596435984
Pages:   80
Publication Date:   03 August 2010
Recommended Age:   From 6 to 10 years
Audience:   Children/juvenile ,  Children / Juvenile
Format:   Paperback
Publisher's Status:   Out of Print
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

Table of Contents

Reviews

<p>The superlative Adventures in Cartooning (2009) was a first-rate adventure story and clever comics primer for young readers. This follow-up offers a hands-on approach to creating sequential narrative that kids interested in the form will not be able to resist. Slimmer and lighter on story, the narrative of a knight and his friendly elf questing for fun in the middle of a rainstorm is seamlessly woven into various activities meant to sharpen children's understanding of and skill with the rudiments of sequential art. All the crucial bases are covered: illustrating expressions, characters, objects, and actions; using codes (like speed lines), perspective, dialogue, and sound effects; and panel sequencing and efficiency. All this culminates in a mapped-out array of blank panels for producing an entire story. Nothing else quite like this take on understanding and making comics exists, and few things in the future are likely to capture its charm, though there is certainly an issue with it


The superlative Adventures in Cartooning (2009) was a first-rate adventure story and clever comics primer for young readers. This follow-up offers a hands-on approach to creating sequential narrative that kids interested in the form will not be able to resist. Slimmer and lighter on story, the narrative of a knight and his friendly elf questing for fun in the middle of a rainstorm is seamlessly woven into various activities meant to sharpen children's understanding of and skill with the rudiments of sequential art. All the crucial bases are covered: illustrating expressions, characters, objects, and actions; using codes (like speed lines), perspective, dialogue, and sound effects; and panel sequencing and efficiency. All this culminates in a mapped-out array of blank panels for producing an entire story. Nothing else quite like this take on understanding and making comics exists, and few things in the future are likely to capture its charm, though there is certainly an issue with its built-in, print-specific limitations: be ready to xerox all the activity pages, or this will be a one-use activity book. -- Booklist


<p>The superlative Adventures in Cartooning (2009) was a first-rate adventure story and clever comics primer for young readers. This follow-up offers a hands-on approach to creating sequential narrative that kids interested in the form will not be able to resist. Slimmer and lighter on story, the narrative of a knight and his friendly elf questing for fun in the middle of a rainstorm is seamlessly woven into various activities meant to sharpen children&#8217;s understanding of and skill with the rudiments of sequential art. All the crucial bases are covered: illustrating expressions, characters, objects, and actions; using codes (like speed lines), perspective, dialogue, and sound effects; and panel sequencing and efficiency. All this culminates in a mapped-out array of blank panels for producing an entire story. Nothing else quite like this take on understanding and making comics exists, and few things in the future are likely to capture its charm, though there is certainly an issue w


Author Information

James Sturm is the author of award-winning graphic novels for children and adults, including James Sturm's America, Market Day, The Golem's Mighty Swing and Satchel Paige: Striking Out Jim Crow. He is the founder of the Center for Cartoon Studies. He lives in White River Junction, Vermont. Andrew Arnold and Alexis Frederick-Frost are graduates of the Center for Cartoon Studies. Arnold lives in New York and works in publishing. Frederick-Frost lives outside of Boston and works at a library.

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