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OverviewThis book introduces readers to some of the most significant advances in core computer science-based technologies. At the dawn of the 4th Industrial Revolution, the field of computer science-based technologies is growing continuously and rapidly, and is developing both in itself and in terms of its applications in many other disciplines. Written by leading experts and consisting of 18 chapters, the book is divided into seven parts: (1) Computer Science-based Technologies in Education, (2) Computer Science-based Technologies in Risk Assessment and Readiness, (3) Computer Science-based Technologies in IoT, Blockchains and Electronic Money, (4) Computer Science-based Technologies in Mobile Computing, (5) Computer Science-based Technologies in Scheduling and Transportation, (6) Computer Science-based Technologies in Medicine and Biology, and (7) Theoretical Advances in Computer Science with Significant Potential Applications in Technology. Featuring an extensive list of bibliographic references at the end of each chapter to help readers probe further into the application areas of interest to them, this book is intended for professors, researchers, scientists, engineers and students in computer science-related disciplines. It is also useful for those from other disciplines wanting to become well versed in some of the latest computer science-based technologies. Full Product DetailsAuthor: George A. Tsihrintzis , Maria VirvouPublisher: Springer Nature Switzerland AG Imprint: Springer Nature Switzerland AG Edition: 1st ed. 2021 Volume: 14 Weight: 0.712kg ISBN: 9783030411985ISBN 10: 3030411982 Pages: 437 Publication Date: 20 June 2021 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Manufactured on demand ![]() We will order this item for you from a manufactured on demand supplier. Table of ContentsChapter 1: This is Just Metadata: From no Communication Content to User Profiling, Surveillance and Exploitation.- Chapter 2: A fuzzy task scheduling method.- Chapter 3: A Bimodal System for Emotion Recognition via Computer of Known or Unknown Persons in Normal or Fatigue Situations.- Chapter 4: Homeodynamic modelling of complex abnormal biological processes.- Chapter 5: Engaging Students in Basic Cybersecurity Concepts Using Digital Game-Based Learning: Computer Games as Virtual Learning Environments.ReviewsFrom the point of view of an active researcher, I feel that computer scientists and technologists, including professors, graduate/doctoral students and other advanced researchers, will find this book a valuable resource for extending their research further and benefiting it from progress in Computer Science fields other than the ones into which they specialize. ... I, thus, hand my congratulations to the Editors for their superb work and I provide my highest and unreserved recommendation to it. (Sotirios Kotsiantis, Intelligent Decision Technologies, Vol.15 (2), 2021) Author InformationTab Content 6Author Website:Countries AvailableAll regions |