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OverviewEUROGRAPHICS workshops on Graphics hardware have now become an established forum for an exchange of information con cerning the latest developments in this field of growing importance. The first workshop took place during EG'86 in Lisbon. All parti cipants in this event considered it a very rewarding workshop to be repeated at future EG conferences. This view was reinforced at the EG'87 Hardware Workshop in Amsterdam which firmly esta blished the need for and a high interest in such a colloquium of technical discussion in this specialist area within the annual EG conference. The third EG Hardware Workshop took place in Nice in 1988 and this volume is a record of the fourth workshop at EG'89 in Hamburg. The material in this book contains papers representing a com prehensive record of the contributions to the 1989 workshop. The first part considers Algorithms and Architectures of graphics systems. These papers discuss the broader issues of system design, without necessarily raising issues concerning the details of the implementation. The second part on Systems describes hardware solutions and realisations of machines dedicated to graphics processing. Many of these contributions make important references to algorithmic and architectural issues as well, but there is now a greater emphasis on realisation. Indeed many VLSI designs are described. Full Product DetailsAuthor: Richard L. Grimsdale , Wolfgang StraßerPublisher: Springer-Verlag Berlin and Heidelberg GmbH & Co. KG Imprint: Springer-Verlag Berlin and Heidelberg GmbH & Co. K Edition: Softcover reprint of the original 1st ed. 1991 Dimensions: Width: 17.00cm , Height: 1.50cm , Length: 24.20cm Weight: 0.504kg ISBN: 9783642763007ISBN 10: 3642763006 Pages: 276 Publication Date: 22 November 2011 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Manufactured on demand ![]() We will order this item for you from a manufactured on demand supplier. Table of Contents1. Algorithms and Architectures.- Towards a Taxonomy for Display Processors.- A Hardware Algorithm for Fast Realistic Image Synthesis.- The HERO Algorithm for Ray-Tracing Octrees.- A VLSI Architecture for Anti-Aliasing.- PS: Polygon Streams — A Distributed Architecture for Incremental Computation Applied to Graphics.- A Generalised Parallel Architecture for Image Based Algorithms.- Two-level Pipelining of Systolic Array Graphics Engines.- 2 Systems.- A Dedicated Graphics Processor SIGHT-2.- Viewing and Rendering Processor for a Volume Visualization System.- Presentation of the Cubi9000: A Graphics System based on Inmos T800 Transputers.- A Virtual Memory System Organization for Bit-Mapped.- A Real-Time Raster Scan Display for 3-D Graphics.- The Graphics Unit of the INTEL I80860.- A Chinese-Character and Graphics Workstation.- A Distributed Frame Buffer within a Window-Oriented High Performance Graphics System.- List of Participants.ReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |