Advances in Computer Games: 16th International Conference, ACG 2019, Macao, China, August 11–13, 2019, Revised Selected Papers

Author:   Tristan Cazenave ,  Jaap van den Herik ,  Abdallah Saffidine ,  I-Chen Wu
Publisher:   Springer Nature Switzerland AG
Edition:   1st ed. 2020
Volume:   12516
ISBN:  

9783030658823


Pages:   181
Publication Date:   20 December 2020
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Our Price $116.41 Quantity:  
Add to Cart

Share |

Advances in Computer Games: 16th International Conference, ACG 2019, Macao, China, August 11–13, 2019, Revised Selected Papers


Add your own review!

Overview

This book constitutes the refereed post-conference proceedings of the 16th International Conference on Advances in Computer Games, ACG 2019, held in Macao, China, in August 2019. The 12 full papers presented together with 2 invited papers were carefully reviewed and selected from 19 submissions. The selected papers are devoted to topics such as cooperation; single player games; mathematical approaches; nonogram: general and specific approaches; and deep learning.

Full Product Details

Author:   Tristan Cazenave ,  Jaap van den Herik ,  Abdallah Saffidine ,  I-Chen Wu
Publisher:   Springer Nature Switzerland AG
Imprint:   Springer Nature Switzerland AG
Edition:   1st ed. 2020
Volume:   12516
Weight:   0.454kg
ISBN:  

9783030658823


ISBN 10:   3030658821
Pages:   181
Publication Date:   20 December 2020
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

Advice are useful for game AI : Experiments with alpha-beta search players in shogi.- Reducing Partner's Cognitive Load by Estimating the Level of Understanding in the Cooperative Game Hanabi.- Making a Better Game: The History of Cluster.- Improving Human Players' T-Spin Technique in Tetris with Procedural Problem Generation.- A Further Investigation of Neural Network Players for Game 2048.- A Novel Application for Game Tree Search - Exploiting Pruning Mechanisms for Quantified Integer Programs.- New Hex Patterns for Fill and Prune.- Solving Cram using Combinatorial Game Theory.- Exploiting Game Decompositions in Monte Carlo Tree Search.- On Efficiency of Fully Probing Mechanisms in Nonogram Solving Algorithm.- Net2Net Extension for the AlphaGo Zero Algorithm.- Designing policy network with deep learning in turn-based strategy games.- Steps towards Strongly Solving 7x7 Chinese Checkers.- The Ludii General Game System: Interactive Demonstration.

Reviews

Author Information

Tab Content 6

Author Website:  

Customer Reviews

Recent Reviews

No review item found!

Add your own review!

Countries Available

All regions
Latest Reading Guide

MRG2025CC

 

Shopping Cart
Your cart is empty
Shopping cart
Mailing List