Advances in Computer Games: 11th International Conference, ACG 2005, Taipei, Taiwan, September 6-8, 2005. Revised Papers

Author:   H. Jaap van den Herik ,  Shun-Chin Hsu ,  Tsan-sheng Hsu ,  H.H.L.M. Donkers
Publisher:   Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Edition:   2006 ed.
Volume:   4250
ISBN:  

9783540488873


Pages:   278
Publication Date:   07 December 2006
Format:   Paperback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Advances in Computer Games: 11th International Conference, ACG 2005, Taipei, Taiwan, September 6-8, 2005. Revised Papers


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Author:   H. Jaap van den Herik ,  Shun-Chin Hsu ,  Tsan-sheng Hsu ,  H.H.L.M. Donkers
Publisher:   Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Imprint:   Springer-Verlag Berlin and Heidelberg GmbH & Co. K
Edition:   2006 ed.
Volume:   4250
Dimensions:   Width: 15.50cm , Height: 1.50cm , Length: 23.50cm
Weight:   0.910kg
ISBN:  

9783540488873


ISBN 10:   3540488871
Pages:   278
Publication Date:   07 December 2006
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Innovative Opening-Book Handling.- Partial Information Endgame Databases.- Automatic Generation of Search Engines.- RSPSA: Enhanced Parameter Optimization in Games.- Similarity Pruning in PrOM Search.- Enhancing Search Efficiency by Using Move Categorization Based on Game Progress in Amazons.- Recognizing Seki in Computer Go.- Move-Pruning Techniques for Monte-Carlo Go.- A Phantom-Go Program.- Dual Lambda Search and Shogi Endgames.- Chunking in Shogi: New Findings.- King Race.- The Graph-History Interaction Problem in Chinese Chess.- A New Family of k-in-a-Row Games.- Exact-Bound Analyzes and Optimal Strategies for Mastermind with a Lie.- Player Modeling, Search Algorithms and Strategies in Multi-player Games.- Solving Probabilistic Combinatorial Games.- On Colored Heap Games of Sumbers.- An Event-Based Pool Physics Simulator.- Optimization of a Billiard Player – Position Play.

Reviews

"From the reviews: ""Papers from the 11th International Conference on Advances in Computer Games are presented in this book. The papers should be of interest to those conducting research in this field, and to those with technical backgrounds who are generally interested. … Overall, the papers are well written and informative. Each paper includes relevant references for those interested in further exploration of the topics discussed."" (D. C. Hair, ACM Computing Reviews, Vol. 49 (8), August, 2008)"


From the reviews: Papers from the 11th International Conference on Advances in Computer Games are presented in this book. The papers should be of interest to those conducting research in this field, and to those with technical backgrounds who are generally interested. ! Overall, the papers are well written and informative. Each paper includes relevant references for those interested in further exploration of the topics discussed. (D. C. Hair, ACM Computing Reviews, Vol. 49 (8), August, 2008)


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