Advanced Game Development using Godot 4.6: Master Professional 2D & 3D Game Design, Physics, AI, Performance Optimization, and Real-World Game Production Using Godot 4.6

Author:   Alan Reddington
Publisher:   Independently Published
ISBN:  

9798248229109


Pages:   352
Publication Date:   14 February 2026
Format:   Paperback
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

Our Price $104.28 Quantity:  
Add to Cart

Share |

Advanced Game Development using Godot 4.6: Master Professional 2D & 3D Game Design, Physics, AI, Performance Optimization, and Real-World Game Production Using Godot 4.6


Overview

Advanced Game Development using Godot 4.6 Have you outgrown tutorials that stop just as things get interesting? Do you want to build games that ship, perform well, and scale, without relying on closed engines or fragile workflows? If your goal is to move from experimenting to producing real, professional games, this book was written for you. Advanced Game Development using Godot 4.6 is a production-focused guide to building complete 2D and 3D games with Godot's most powerful release to date. It shows you how modern Godot projects are actually built clean architecture, reliable systems, efficient pipelines, and performance-aware design using workflows that hold up under real development pressure. This is not a feature tour or a collection of isolated tricks. It's a cohesive, end-to-end blueprint for serious game creation. Inside, you'll learn how to work with Godot 4.6 the way professionals do: Design scalable project structures that stay maintainable as games grow Write clear, robust GDScript suited for team and solo development Build responsive 2D and 3D gameplay systems using modern physics and animation tools Implement AI, state machines, signals, and event-driven logic correctly Optimize rendering and performance for real hardware and real players Debug, profile, test, and automate builds with confidence Prepare, export, market, and maintain games after release Every chapter emphasizes practical execution. Concepts are introduced only where they directly support implementation. Examples reflect real production patterns, not throwaway demos. Godot 4.6 features editor improvements, Jolt physics, rendering upgrades, animation blending, and tooling are used as intended, with up-to-date APIs and workflows. Whether you're an indie developer, a student preparing for industry work, or a programmer seeking a modern open-source engine, this book equips you with the skills and mindset required to build games that stand on their own. If you're ready to stop guessing and start building games the right way, get your copy of Advanced Game Development using Godot 4.6 today and turn your ideas into finished, professional projects.

Full Product Details

Author:   Alan Reddington
Publisher:   Independently Published
Imprint:   Independently Published
Dimensions:   Width: 17.80cm , Height: 1.90cm , Length: 25.40cm
Weight:   0.612kg
ISBN:  

9798248229109


Pages:   352
Publication Date:   14 February 2026
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

Table of Contents

Reviews

Author Information

Tab Content 6

Author Website:  

Countries Available

All regions
Latest Reading Guide

RGFEB26

 

Shopping Cart
Your cart is empty
Shopping cart
Mailing List