Adobe Flash Professional CS5 on Demand

Author:   Steve Johnson ,  . Perspection Inc.
Publisher:   Pearson Education (US)
ISBN:  

9780789744432


Pages:   576
Publication Date:   13 May 2010
Format:   Paperback
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

Our Price $92.37 Quantity:  
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Adobe Flash Professional CS5 on Demand


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Overview

Need answers quickly? Adobe Flash ProfessionalCS5 on Demand provides those answers in a visual step-by-step format. We will show you exactly what to do through lots of full color illustrations and easy-to-follow instructions.   Includes Workshops ACE Exam Objectives More than 600 Essential Flash Professional CS5 Tasks   Inside the Book • Improve publishing and productivity with the CS5 interface • Browse, organize, and process files using Adobe Bridge and Mini Bridge • Import Photoshop and Illustrator files directly into Flash • Keep track of the changes in Flash on a per-object basis • Quickly create animation with motion tweens • Use advanced text options to control flow and format • Create more compelling designs with built-in filter effects and gradients • Use blend modes to change the way the image of one object is combined with other images • Use Script Assisted mode to create scripts without detailed knowledge of ActionScript • Test content on different target devices • Publish for the Web and iPhones   Bonus Online Content Register your book at queondemand.com to gain access to: • Workshops and related files • Keyboard shortcuts  

Full Product Details

Author:   Steve Johnson ,  . Perspection Inc.
Publisher:   Pearson Education (US)
Imprint:   Que Corporation,U.S.
Dimensions:   Width: 23.00cm , Height: 2.40cm , Length: 18.90cm
Weight:   0.934kg
ISBN:  

9780789744432


ISBN 10:   0789744430
Pages:   576
Publication Date:   13 May 2010
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Out of Print
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

Table of Contents

Introduction     xvii 1  Getting Started with Flash CS5     1 Preparing to Install Flash     2 Installing Flash    3 Starting Flash     4 New! Viewing the Flash Window     6 Creating a Project Plan     8 Building a Flash Project     10 Creating a New Document     12 Creating a New Document from a Template     13 New! Opening an Existing Document     14 Changing Document Properties     16 Working with Document Windows 1    8 Saving a Document     20 New! Saving a Document in Different Formats     22 Getting Help While You Work     24 New! Getting Online Updates and Support     26 New! Finishing Up     28 2  Working Within the Flash Environment     29 Examining the Flash Window     30 Using the Timeline     32 New! Working with Layers     34 Viewing Layers     36 Organizing Layers     38 Changing Layer Properties     40 Using Guide Layers     41 Working with Frames     42 Working with Scenes     44 Using the Edit Bar     46 Using the Main Toolbar     48 Resizing Panels     49 Using the Tools Panel     50 Working with Panels     52 Docking and Undocking Panels     54 Grouping and Ungrouping Panels     55 Creating a Workspace     56 Creating Keyboard Shortcuts     58 Setting General Preferences     60 Setting Text Preferences     62 New! Setting Clipboard Preferences     63 Setting Warning Preferences     64 New! Working with Page Setup in Macintosh     66 Working with Page Setup in Windows     68 Printing a Document in Macintosh    70 Printing a Document in Windows     72 3  Creating Graphics     73 Working with Object Drawing     74 Drawing with the Line Tool     75 Drawing with the Pencil Tool     76 Drawing Shapes with the Rectangle and Oval Tools     78 Using the Polystar Tool     80 Understanding Selections     81 Selecting Strokes with the Selection Tool     82 Selecting Strokes and Fills with the Selection Tool     84 Making Selections with the Lasso Tool     85 Zooming In and Out with the Magnifying Glass     86 Moving Around with the Hand Tool     88 New! Displaying Rulers     89 Using Grids and Guides     90 Modifying Grid and Guide Settings     92 Using Snap Align     94 Changing Stroke and Fill Colors     96 Creating Custom Colors     98 New! Adding Colors Using the Kuler Panel     100 Editing Strokes with the Ink Bottle     102 Editing Fills with the Paint Bucket     103 Editing Strokes and Fills with the Eyedropper     104 Creating Gradients     105 New! Using the Fill Lock     106 Using Paint Brush Modes     107 Using the Spray Brush Tool     108 Using the Deco Tool     109 New! Drawing with the Pen Tool     110 Drawing Curves with the Pen Tool     112 Modifying Shapes with the Selection Tool     114 Modifying Shapes with the Subselection Tool     116 Using the Free Transform Tool     118 Using Transform Options for Shapes     120 Transforming Gradient Fills     121 Moving and Rotating Objects in 3D Space     122 Changing the Perspective Angle in 3D Space     124 Adjusting the Vanishing Point in 3D Space     125 Cutting and Pasting Graphics Between Layers     126 Working with Graphics on Different Layers     128 Distributing Graphics to Layers     129 Changing Drawing Settings     130 4  Working with Groups, Symbols, and Instances     131 Creating Groups     132 Arranging Multiple Groups     133 Opening the Library Panel     134 Working with the Library Panel     136 Creating Symbols     138 Editing in Symbol Mode     140 Creating Instances     142 Changing Symbol and Instance Type     144 Swapping Symbol Instances     146 Using Graphic Symbols     148 Using Button Symbols     150 Enabling and Disabling Buttons     152 Creating Invisible Buttons     153 Using Movie Clip Symbols     154 Breaking Symbols Apart    155 Modifying Instance Properties     156 Modifying Instance Color Styles and Blends     158 Using Advanced Color Options     160 Using 9-Slice Scaling on a Movie Clip Symbol     161 Setting Highlight Color Preferences     162 5  Working with Text     163 Creating Classic Static Text     164 Creating TLF Text     165 New! Linking Text Together     166 New! Changing Font Type, Style, Size, and Color     168 New! Modifying Tracking and Kerning     170 New! Changing Text Alignment     172 New! Creating Text Columns     174 New! Changing Text Direction     175 New! Changing Text Orientation     176 New! Changing Advanced Text Options     178 New! Using Break Apart to Modify Characters     180 Using Anti-Alias Text     182 New! Using Font Mapping     183 Setting Device Fonts Versus Embedded Fonts     184 New! Creating Dynamic Text and Input Text     186 Checking Spelling     188 Using Find and Replace     190 Using Cascading Style Sheets with HTML     191 6  Importing Graphics     193 Understanding Vector and Bitmap Graphics     194 Examining Import File Formats     195 New! Setting Illustrator Import Preferences     196 Setting Photoshop Import Preferences     198 Importing Photoshop and Illustrator Files     200 Importing Bitmaps     202 Importing Fireworks PNG Files     204 Importing Multiple Files     206 Copying Images from Other Programs     207 Editing Bitmaps in an Outside Editor     208 New! Setting Bitmap Compression     210 Using Break Apart to Create Fill Patterns     211 Modifying a Bitmap Fill     212 Editing a Bitmap with the Magic Wand     214 Using Trace Bitmap to Create Vector Shapes     216 7  Creating Frame-by-Frame Animation     217 Understanding Frame-by-Frame Animation     218 Creating Keyframes     220 Converting Frames to Keyframes     222 Using Frame-Based Versus Span-Based Selection     223 Clearing Keyframes Versus Removing Frames     224 Editing Keyframes     226 Creating a Simple Frame-by-Frame Animation     228 Playing an Animation     230 Using Onion Skinning     232 Modifying Onion Skin Markers     234 Editing Multiple Frames     236 8  Animating with Motion Tweening     237 Understanding Motion Tweening     238 Applying Motion Tween Presets     240 Creating a Motion Tween     242 Adjusting Motion Tween Properties     243 Editing Motion Tween Properties with the Motion Editor     244 Adding Color Effects and Filters     246 Working with Property Keyframes     248 Editing the Path of a Motion Tween     249 Copying Motion as ActionScript     250 9  Animating with Classic Tweening     251 Working with Classic Tweening     252 Understanding Frame and Instance Properties     253 Creating a Classic Tween     254 Adjusting Classic Tween Properties     256 Copying and Pasting a Tween     258 Changing the Length of a Tween     260 Changing the Frame Rate     262 Reversing Frames     263 Adding and Removing Keyframes from a Classic Tween     264 Scaling and Rotating a Classic Tween     266 Adding Color Effects to a Classic Tween     268 Creating a Classic Motion Guide Layer     269 Animating Along a Classic Motion Guide     270 Orienting Objects to a Classic Motion Path     271 Easing In and Out of a Classic Tween     272 10  Animating with Shape Tweening     273 Using Shape Tweening     274 Creating a Shape Tween Form     276 Adding and Removing Keyframes from a Shape Tween     278 Changing Shape Positions with Shape Tweening    280 Changing Shape Position and Form Simultaneously     282 Adjusting Shape Tween Properties     284 Changing Shape Tweening Color and Alpha Options     285 Using Shape Hints     286 Creating Animation Using ActionScript     288 Using Inverse Kinematics     289 Adding Bones to an Armature     290 Editing Armatures and Bones     292 New! Binding Bones     294 11  Creating Masks     295 Understanding Masks     296 Creating a Mask Layer     298 Drawing a Mask     300 Activating a Mask     301 Editing a Mask     302 Removing a Mask     303 Adding Layers to a Mask     304 Animating a Mask Layer     306 12  Working with Sounds     307 Importing Audio     308 Using Audio on the Timeline     310 Loading a Sound from a Shared Library     312 Using Audio with ActionScript     314 Loading a Streaming MP3 File     316 Syncing Sounds to the Timeline     318 Adding Effects and Looping Sounds     319 Publishing Documents Containing Audio     320 Editing Sounds     322 Editing Sounds Using Soundbooth    323 13  Working with Video     325 Using the Video Import Wizard     326 New! Working with Video on the Stage     328 New! Working with Video on the Timeline     330 Using Movie Clips with Video Files     331 Adding Cue Points to a Video     332 New! Using Video with ActionScript     334 Controlling Video Through Movie Clips     336 Using the FLV Playback Component     338 Working with the Video Encoder     340 Working with Alpha Channel Masks     342 Exporting as a QuickTime Video     344 Exporting as a FLV File     346 14  Using Basic ActionScripts     347 Viewing the Actions Panel     348 Setting ActionScript Preferences     349 New! Understanding Properties and Methods     350 Applying Properties and Methods to an Object     351 Using Dot Syntax     352 Understanding Data Types     353 Using Functions     354 Using Conditional Statements     355 Attaching a Mouse Event to a Button     356 Working with Frame Events     357 Working with Clip Events     358 Attaching a Clip Event to a Movie Clip     359 Working with Loops     360 Using For Loops     361 Working with ActionScript Behaviors     362 15  Working with ActionScript 3.0    363 Using Object-Oriented Programming     364 Enabling Flash to Execute Solutions Faster with AVM 2.0     365 Using ActionScript 3.0     366 Changing ActionScript 3.0 Settings     368 Inserting Code with Code Hints     370 New! Inserting and Creating Code Snippets     372 New! Developing Solutions Built with the DOM3 Event Model     374 Working with Classes     375 Working with Objects and Classes     376 Using Namespaces in your Projects     378 Controlling Data     380 Manipulating XML with E4X     381 Using Regular Expressions     382 Controlling Text     383 Drawing with the Shape Class     384 16  Developing iPhone Applications     385 Becoming an Apple Certified Developer     386 New! Registering an iPhone and Other Apple Testing Devices     388 New! Creating App ID’s     389 New! Creating a Developers Provisioning Profiles     390 New! Creating and Publishing an iPhone App     392 New! Controlling the Accelerometer     394 New! Saving Images to the Camera Roll     395 New! Understanding the Limits of Flash     396 New! Identifying Devices to Deploy an Ad Hoc App     397 New! Creating an Ad Hoc Distribution Profile     398 New! Packaging an Ad Hoc App     399 New! Packaging an App for the iTunes App Store     400 New! Using iTunes Connect to Publish an App     402 New! Using Screen Orientation in an App     406 New! Using Geolocation in an App     407 New! Using Multitouch in an App     408 New! 17  Debugging a Movie     409 Debugging Concepts     410 Debugging with the ActionScript Editor     412 New! Using the Movie Explorer     414 Debugging for ActionScript 3.0     416 Resolving Compiler Errors     418 New! Debugging for ActionScript 2.0     420 Viewing Variables     421 Adding Variables to the Watch List     422 Viewing Properties     423 Setting Breakpoints     424 Stepping Through Code     425 Debugging Manually     426 18  Adding and Modifying Components     427 Understanding Basic Components    428 New! Using the Component Inspector     430 New! Adding a Text Input     432 Adding a Combo Text Box     434 Adding a Check Box    436 Adding a Radio Button     438 Adding a Text Area     440 Adding a Button     442 Adding a List     444 Adding a Label     446 Adding a Data Grid     448 Using a Local Data Provider     450 Adding a Loader     451 Adding a Numeric Stepper     452 Adding a Progress Bar     454 Adding a Scroll Pane     456 Creating Bindings     458 Modifying Bindings     460 Modifying Schema     462 Modifying Component Attributes     463 Using Components to Build a Form     464 19  Automating Your Work     465 Examining the History Panel     466 Using the History Panel     467 Working with Object-Level Undo Mode     468 Undoing and Redoing Steps     470 Replaying Steps     472 Saving Steps and Using Commands     474 Copying Steps Between Documents     476 20  Publishing a Movie     477 Publishing Considerations     478 Modifying Publish Settings     479 Specifying Flash Options     480 Specifying Adobe AIR Options     482 New! Inserting File Information     484 Specifying HTML Options     486 New! Specifying GIF Options     488 Specifying PNG Options     490 Specifying JPEG Options     492 Creating a Windows or Macintosh Projector     493 Creating a Publishing Profile     494 Editing Profile Properties     495 Exporting and Importing a Profile     496 Duplicating a Profile     498 Previewing a Movie     499 Testing a Movie     500 New! Using the Bandwidth Profiler     501 Exporting a Movie to Different Formats     502 Printing from the Flash Player     504 21  Working with Projects and Other Programs     505 Working with Adobe Flash Builder     506 New! Exchanging Content with Adobe FXG     508 New! Creating an Adobe AIR Application     510 New! Creating Content for a Mobile Device     512 Mapping MIDI Sounds on a Mobile Device     514 Creating and Managing a Project     516 Managing Project Files     518 Testing a Project     520 Sending a Document Using E-mail     521 Exploring CS Live Services     522 New! Sharing My Screen     523 New! Use Adobe Extension Manager     524 New Features     525 New! Adobe Certified Expert     529 Index     535  

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Author Information

Steve Johnson  has written more than 20 books on a variety of computer software, including Microsoft Office XP, Windows XP, and Macromedia Director MX and Fireworks. In 1991, after working for Apple Computer and Microsoft, Steve founded Perspection, Inc., a software training company committed to providing performance-based training to help people effectively and efficiently use computer technology. Since 1991, Perspection has written more than 100 computer books that have sold more than five million copies.

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