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OverviewNeed answers quickly? Adobe Flash ProfessionalCS5 on Demand provides those answers in a visual step-by-step format. We will show you exactly what to do through lots of full color illustrations and easy-to-follow instructions. Includes Workshops ACE Exam Objectives More than 600 Essential Flash Professional CS5 Tasks Inside the Book • Improve publishing and productivity with the CS5 interface • Browse, organize, and process files using Adobe Bridge and Mini Bridge • Import Photoshop and Illustrator files directly into Flash • Keep track of the changes in Flash on a per-object basis • Quickly create animation with motion tweens • Use advanced text options to control flow and format • Create more compelling designs with built-in filter effects and gradients • Use blend modes to change the way the image of one object is combined with other images • Use Script Assisted mode to create scripts without detailed knowledge of ActionScript • Test content on different target devices • Publish for the Web and iPhones Bonus Online Content Register your book at queondemand.com to gain access to: • Workshops and related files • Keyboard shortcuts Full Product DetailsAuthor: Steve Johnson , . Perspection Inc.Publisher: Pearson Education (US) Imprint: Que Corporation,U.S. Dimensions: Width: 23.00cm , Height: 2.40cm , Length: 18.90cm Weight: 0.934kg ISBN: 9780789744432ISBN 10: 0789744430 Pages: 576 Publication Date: 13 May 2010 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Out of Print Availability: In Print ![]() Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock. Table of ContentsIntroduction xvii 1 Getting Started with Flash CS5 1 Preparing to Install Flash 2 Installing Flash 3 Starting Flash 4 New! Viewing the Flash Window 6 Creating a Project Plan 8 Building a Flash Project 10 Creating a New Document 12 Creating a New Document from a Template 13 New! Opening an Existing Document 14 Changing Document Properties 16 Working with Document Windows 1 8 Saving a Document 20 New! Saving a Document in Different Formats 22 Getting Help While You Work 24 New! Getting Online Updates and Support 26 New! Finishing Up 28 2 Working Within the Flash Environment 29 Examining the Flash Window 30 Using the Timeline 32 New! Working with Layers 34 Viewing Layers 36 Organizing Layers 38 Changing Layer Properties 40 Using Guide Layers 41 Working with Frames 42 Working with Scenes 44 Using the Edit Bar 46 Using the Main Toolbar 48 Resizing Panels 49 Using the Tools Panel 50 Working with Panels 52 Docking and Undocking Panels 54 Grouping and Ungrouping Panels 55 Creating a Workspace 56 Creating Keyboard Shortcuts 58 Setting General Preferences 60 Setting Text Preferences 62 New! Setting Clipboard Preferences 63 Setting Warning Preferences 64 New! Working with Page Setup in Macintosh 66 Working with Page Setup in Windows 68 Printing a Document in Macintosh 70 Printing a Document in Windows 72 3 Creating Graphics 73 Working with Object Drawing 74 Drawing with the Line Tool 75 Drawing with the Pencil Tool 76 Drawing Shapes with the Rectangle and Oval Tools 78 Using the Polystar Tool 80 Understanding Selections 81 Selecting Strokes with the Selection Tool 82 Selecting Strokes and Fills with the Selection Tool 84 Making Selections with the Lasso Tool 85 Zooming In and Out with the Magnifying Glass 86 Moving Around with the Hand Tool 88 New! Displaying Rulers 89 Using Grids and Guides 90 Modifying Grid and Guide Settings 92 Using Snap Align 94 Changing Stroke and Fill Colors 96 Creating Custom Colors 98 New! Adding Colors Using the Kuler Panel 100 Editing Strokes with the Ink Bottle 102 Editing Fills with the Paint Bucket 103 Editing Strokes and Fills with the Eyedropper 104 Creating Gradients 105 New! Using the Fill Lock 106 Using Paint Brush Modes 107 Using the Spray Brush Tool 108 Using the Deco Tool 109 New! Drawing with the Pen Tool 110 Drawing Curves with the Pen Tool 112 Modifying Shapes with the Selection Tool 114 Modifying Shapes with the Subselection Tool 116 Using the Free Transform Tool 118 Using Transform Options for Shapes 120 Transforming Gradient Fills 121 Moving and Rotating Objects in 3D Space 122 Changing the Perspective Angle in 3D Space 124 Adjusting the Vanishing Point in 3D Space 125 Cutting and Pasting Graphics Between Layers 126 Working with Graphics on Different Layers 128 Distributing Graphics to Layers 129 Changing Drawing Settings 130 4 Working with Groups, Symbols, and Instances 131 Creating Groups 132 Arranging Multiple Groups 133 Opening the Library Panel 134 Working with the Library Panel 136 Creating Symbols 138 Editing in Symbol Mode 140 Creating Instances 142 Changing Symbol and Instance Type 144 Swapping Symbol Instances 146 Using Graphic Symbols 148 Using Button Symbols 150 Enabling and Disabling Buttons 152 Creating Invisible Buttons 153 Using Movie Clip Symbols 154 Breaking Symbols Apart 155 Modifying Instance Properties 156 Modifying Instance Color Styles and Blends 158 Using Advanced Color Options 160 Using 9-Slice Scaling on a Movie Clip Symbol 161 Setting Highlight Color Preferences 162 5 Working with Text 163 Creating Classic Static Text 164 Creating TLF Text 165 New! Linking Text Together 166 New! Changing Font Type, Style, Size, and Color 168 New! Modifying Tracking and Kerning 170 New! Changing Text Alignment 172 New! Creating Text Columns 174 New! Changing Text Direction 175 New! Changing Text Orientation 176 New! Changing Advanced Text Options 178 New! Using Break Apart to Modify Characters 180 Using Anti-Alias Text 182 New! Using Font Mapping 183 Setting Device Fonts Versus Embedded Fonts 184 New! Creating Dynamic Text and Input Text 186 Checking Spelling 188 Using Find and Replace 190 Using Cascading Style Sheets with HTML 191 6 Importing Graphics 193 Understanding Vector and Bitmap Graphics 194 Examining Import File Formats 195 New! Setting Illustrator Import Preferences 196 Setting Photoshop Import Preferences 198 Importing Photoshop and Illustrator Files 200 Importing Bitmaps 202 Importing Fireworks PNG Files 204 Importing Multiple Files 206 Copying Images from Other Programs 207 Editing Bitmaps in an Outside Editor 208 New! Setting Bitmap Compression 210 Using Break Apart to Create Fill Patterns 211 Modifying a Bitmap Fill 212 Editing a Bitmap with the Magic Wand 214 Using Trace Bitmap to Create Vector Shapes 216 7 Creating Frame-by-Frame Animation 217 Understanding Frame-by-Frame Animation 218 Creating Keyframes 220 Converting Frames to Keyframes 222 Using Frame-Based Versus Span-Based Selection 223 Clearing Keyframes Versus Removing Frames 224 Editing Keyframes 226 Creating a Simple Frame-by-Frame Animation 228 Playing an Animation 230 Using Onion Skinning 232 Modifying Onion Skin Markers 234 Editing Multiple Frames 236 8 Animating with Motion Tweening 237 Understanding Motion Tweening 238 Applying Motion Tween Presets 240 Creating a Motion Tween 242 Adjusting Motion Tween Properties 243 Editing Motion Tween Properties with the Motion Editor 244 Adding Color Effects and Filters 246 Working with Property Keyframes 248 Editing the Path of a Motion Tween 249 Copying Motion as ActionScript 250 9 Animating with Classic Tweening 251 Working with Classic Tweening 252 Understanding Frame and Instance Properties 253 Creating a Classic Tween 254 Adjusting Classic Tween Properties 256 Copying and Pasting a Tween 258 Changing the Length of a Tween 260 Changing the Frame Rate 262 Reversing Frames 263 Adding and Removing Keyframes from a Classic Tween 264 Scaling and Rotating a Classic Tween 266 Adding Color Effects to a Classic Tween 268 Creating a Classic Motion Guide Layer 269 Animating Along a Classic Motion Guide 270 Orienting Objects to a Classic Motion Path 271 Easing In and Out of a Classic Tween 272 10 Animating with Shape Tweening 273 Using Shape Tweening 274 Creating a Shape Tween Form 276 Adding and Removing Keyframes from a Shape Tween 278 Changing Shape Positions with Shape Tweening 280 Changing Shape Position and Form Simultaneously 282 Adjusting Shape Tween Properties 284 Changing Shape Tweening Color and Alpha Options 285 Using Shape Hints 286 Creating Animation Using ActionScript 288 Using Inverse Kinematics 289 Adding Bones to an Armature 290 Editing Armatures and Bones 292 New! Binding Bones 294 11 Creating Masks 295 Understanding Masks 296 Creating a Mask Layer 298 Drawing a Mask 300 Activating a Mask 301 Editing a Mask 302 Removing a Mask 303 Adding Layers to a Mask 304 Animating a Mask Layer 306 12 Working with Sounds 307 Importing Audio 308 Using Audio on the Timeline 310 Loading a Sound from a Shared Library 312 Using Audio with ActionScript 314 Loading a Streaming MP3 File 316 Syncing Sounds to the Timeline 318 Adding Effects and Looping Sounds 319 Publishing Documents Containing Audio 320 Editing Sounds 322 Editing Sounds Using Soundbooth 323 13 Working with Video 325 Using the Video Import Wizard 326 New! Working with Video on the Stage 328 New! Working with Video on the Timeline 330 Using Movie Clips with Video Files 331 Adding Cue Points to a Video 332 New! Using Video with ActionScript 334 Controlling Video Through Movie Clips 336 Using the FLV Playback Component 338 Working with the Video Encoder 340 Working with Alpha Channel Masks 342 Exporting as a QuickTime Video 344 Exporting as a FLV File 346 14 Using Basic ActionScripts 347 Viewing the Actions Panel 348 Setting ActionScript Preferences 349 New! Understanding Properties and Methods 350 Applying Properties and Methods to an Object 351 Using Dot Syntax 352 Understanding Data Types 353 Using Functions 354 Using Conditional Statements 355 Attaching a Mouse Event to a Button 356 Working with Frame Events 357 Working with Clip Events 358 Attaching a Clip Event to a Movie Clip 359 Working with Loops 360 Using For Loops 361 Working with ActionScript Behaviors 362 15 Working with ActionScript 3.0 363 Using Object-Oriented Programming 364 Enabling Flash to Execute Solutions Faster with AVM 2.0 365 Using ActionScript 3.0 366 Changing ActionScript 3.0 Settings 368 Inserting Code with Code Hints 370 New! Inserting and Creating Code Snippets 372 New! Developing Solutions Built with the DOM3 Event Model 374 Working with Classes 375 Working with Objects and Classes 376 Using Namespaces in your Projects 378 Controlling Data 380 Manipulating XML with E4X 381 Using Regular Expressions 382 Controlling Text 383 Drawing with the Shape Class 384 16 Developing iPhone Applications 385 Becoming an Apple Certified Developer 386 New! Registering an iPhone and Other Apple Testing Devices 388 New! Creating App ID’s 389 New! Creating a Developers Provisioning Profiles 390 New! Creating and Publishing an iPhone App 392 New! Controlling the Accelerometer 394 New! Saving Images to the Camera Roll 395 New! Understanding the Limits of Flash 396 New! Identifying Devices to Deploy an Ad Hoc App 397 New! Creating an Ad Hoc Distribution Profile 398 New! Packaging an Ad Hoc App 399 New! Packaging an App for the iTunes App Store 400 New! Using iTunes Connect to Publish an App 402 New! Using Screen Orientation in an App 406 New! Using Geolocation in an App 407 New! Using Multitouch in an App 408 New! 17 Debugging a Movie 409 Debugging Concepts 410 Debugging with the ActionScript Editor 412 New! Using the Movie Explorer 414 Debugging for ActionScript 3.0 416 Resolving Compiler Errors 418 New! Debugging for ActionScript 2.0 420 Viewing Variables 421 Adding Variables to the Watch List 422 Viewing Properties 423 Setting Breakpoints 424 Stepping Through Code 425 Debugging Manually 426 18 Adding and Modifying Components 427 Understanding Basic Components 428 New! Using the Component Inspector 430 New! Adding a Text Input 432 Adding a Combo Text Box 434 Adding a Check Box 436 Adding a Radio Button 438 Adding a Text Area 440 Adding a Button 442 Adding a List 444 Adding a Label 446 Adding a Data Grid 448 Using a Local Data Provider 450 Adding a Loader 451 Adding a Numeric Stepper 452 Adding a Progress Bar 454 Adding a Scroll Pane 456 Creating Bindings 458 Modifying Bindings 460 Modifying Schema 462 Modifying Component Attributes 463 Using Components to Build a Form 464 19 Automating Your Work 465 Examining the History Panel 466 Using the History Panel 467 Working with Object-Level Undo Mode 468 Undoing and Redoing Steps 470 Replaying Steps 472 Saving Steps and Using Commands 474 Copying Steps Between Documents 476 20 Publishing a Movie 477 Publishing Considerations 478 Modifying Publish Settings 479 Specifying Flash Options 480 Specifying Adobe AIR Options 482 New! Inserting File Information 484 Specifying HTML Options 486 New! Specifying GIF Options 488 Specifying PNG Options 490 Specifying JPEG Options 492 Creating a Windows or Macintosh Projector 493 Creating a Publishing Profile 494 Editing Profile Properties 495 Exporting and Importing a Profile 496 Duplicating a Profile 498 Previewing a Movie 499 Testing a Movie 500 New! Using the Bandwidth Profiler 501 Exporting a Movie to Different Formats 502 Printing from the Flash Player 504 21 Working with Projects and Other Programs 505 Working with Adobe Flash Builder 506 New! Exchanging Content with Adobe FXG 508 New! Creating an Adobe AIR Application 510 New! Creating Content for a Mobile Device 512 Mapping MIDI Sounds on a Mobile Device 514 Creating and Managing a Project 516 Managing Project Files 518 Testing a Project 520 Sending a Document Using E-mail 521 Exploring CS Live Services 522 New! Sharing My Screen 523 New! Use Adobe Extension Manager 524 New Features 525 New! Adobe Certified Expert 529 Index 535ReviewsAuthor InformationSteve Johnson has written more than 20 books on a variety of computer software, including Microsoft Office XP, Windows XP, and Macromedia Director MX and Fireworks. In 1991, after working for Apple Computer and Microsoft, Steve founded Perspection, Inc., a software training company committed to providing performance-based training to help people effectively and efficiently use computer technology. Since 1991, Perspection has written more than 100 computer books that have sold more than five million copies. Tab Content 6Author Website:Countries AvailableAll regions |