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OverviewThe fastest, easiest, most comprehensive way to learn Adobe Dimension Classroom in a Book®, the best-selling series of hands-on software training workbooks, offers what no other book or training program does -- an official training series from Adobe, developed with the support of Adobe product experts. Adobe Dimension Classroom in a Book (2021 release) contains 13 lessons that cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. You can follow the book from start to finish or choose only those lessons that interest you. Purchase of this book includes valuable online features. Follow the instructions in the book’s “Getting Started” section to unlock access to: Downloadable lesson files you need to work through the projects in the book Web Edition containing the complete text of the book, interactive quizzes, and videos that walk you through the lessons step by step What you need to use this book: Adobe Dimension (2021 release) software, for either Windows or macOS. (Software not included.) Note: Classroom in a Book does not replace the documentation, support, updates, or any other benefits of being a registered owner of Adobe Dimension software. Full Product DetailsAuthor: Keith GilbertPublisher: Pearson Education (US) Imprint: Addison Wesley Edition: 2021 release Dimensions: Width: 10.00cm , Height: 10.00cm , Length: 10.00cm Weight: 0.630kg ISBN: 9780136870104ISBN 10: 0136870104 Pages: 336 Publication Date: 02 February 2021 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Available To Order ![]() We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsGetting Started 1 Introducing Adobe Dimension 2 Exploring Design Mode 3 Changing Your View of The Scene: Working with The Camera 4 Exploring Render Mode 5 Finding and Using 3D Models 6 Working with Materials 7 Creating Materials with Adobe Capture 8 Creating Basic Shapes 9 Working with Text 10 Selecting Objects and Surfaces 11 Applying Graphics to Models 12 Working with Backgrounds 13 Working with Lights 14 Understanding UV Mapping 15 Exporting Models and Scenes 16 Post-Processing with Adobe PhotoshopReviewsAuthor InformationKeith Gilbert is a design and publishing consultant and educator, Adobe Certified Instructor, conference speaker, author, and contributing writer for various publications. His work has taken him throughout North America, Africa, Europe, and Asia. During his 30+ years as a consultant, his clients have included Adobe, Apple, Target, the United Nations, Best Buy, General Mills, and Lands' End. Find him on Twitter @gilbertconsult and at gilbertconsulting.com. Tab Content 6Author Website:Countries AvailableAll regions |