Achievement Relocked: Loss Aversion and Game Design

Author:   Geoffrey Engelstein
Publisher:   MIT Press Ltd
ISBN:  

9780262043533


Pages:   152
Publication Date:   18 February 2020
Format:   Hardback
Availability:   To order   Availability explained
Stock availability from the supplier is unknown. We will order it for you and ship this item to you once it is received by us.

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Achievement Relocked: Loss Aversion and Game Design


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Overview

"How game designers can use the psychological phenomenon of loss aversion to shape player experience.Getting something makes you feel good, and losing something makes you feel bad. But losing something makes you feel worse than getting the same thing makes you feel good. So finding $10 is a thrill; losing $10 is a tragedy. On an ""intensity of feeling"" scale, loss is more intense than gain. This is the core psychological concept of loss aversion, and in this book game creator Geoffrey Engelstein explains, with examples from both tabletop and video games, how it can be a tool in game design. Loss aversion is a profound aspect of human psychology, and directly relevant to game design; it is a tool the game designer can use to elicit particular emotions in players. Engelstein connects the psychology of loss aversion to a range of phenomena related to games, exploring, for example, the endowment effect-why, when an object is ours, it gains value over an equivalent object that is not ours-as seen in the Weighted Companion Cube in the game Portal; the framing of gains and losses to manipulate player emotions; Deal or No Deal's use of the utility theory; and regret and competence as motivations, seen in the context of legacy games. Finally, Engelstein examines the approach to Loss Aversion in three games by Uwe Rosenberg, charting the designer's increasing mastery."

Full Product Details

Author:   Geoffrey Engelstein
Publisher:   MIT Press Ltd
Imprint:   MIT Press
Dimensions:   Width: 13.70cm , Height: 1.70cm , Length: 20.30cm
ISBN:  

9780262043533


ISBN 10:   026204353
Pages:   152
Publication Date:   18 February 2020
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   To order   Availability explained
Stock availability from the supplier is unknown. We will order it for you and ship this item to you once it is received by us.

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Geoffrey Engelstein is an award-winning tabletop game designer and the cohost of the podcast Ludology. The author of GameTek- The Math and Science of Gaming and Building Blocks of Tabletop Game Design, he contributes a segment to the Dice Tower podcast on board games. He teaches game design at NYU.

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