|
![]() |
|||
|
||||
Awards
OverviewFull Product DetailsAuthor: Ergin BulutPublisher: Cornell University Press Imprint: ILR Press Dimensions: Width: 15.20cm , Height: 2.20cm , Length: 22.90cm Weight: 0.907kg ISBN: 9781501746529ISBN 10: 1501746529 Pages: 277 Publication Date: 15 March 2020 Recommended Age: From 18 years Audience: General/trade , General Format: Hardback Publisher's Status: Active Availability: To order ![]() Stock availability from the supplier is unknown. We will order it for you and ship this item to you once it is received by us. Table of ContentsReviewsBuilding on ""critical political economy, feminist theory, and autonomist Marxism"" (p. 11), this book is a much-needed contribution to critical game studies by breaking the glamorous spell over the contemporary forms of immaterial and creative media labor. Theoretical discussions are clear enough to engage with and vividly illustrated in ethnographic research. The language makes the book a fluent read not only for academics but for anyone interested in current modes of capitalism and videogame production. * Critical Studies in Media Communication * Bulut transports readers inside of video game production to gain a better perspective on the gestalt of the video game industry. This book is a thought-provoking example of media ethnography and would captivate anyone interested in a critical approach to employment relations in any industry where technology and creativity intersect. * ILR Review * By providing a nuanced analysis of this creative workforce, A Precarious Game challenges us to rethink the broader implications of the precarization of the professional management class. It thus makes insightful contributions to the debates on video games, digital labor, and the future of work. * WORK AND OCCUPATIONS * Building on critical political economy, feminist theory, and autonomist Marxism (p. 11), this book is a much-needed contribution to critical game studies by breaking the glamorous spell over the contemporary forms of immaterial and creative media labor. Theoretical discussions are clear enough to engage with and vividly illustrated in ethnographic research. The language makes the book a fluent read not only for academics but for anyone interested in current modes of capitalism and videogame production. * Critical Studies in Media Communication * Building on critical political economy, feminist theory, and autonomist Marxism (p. 11), this book is a much-needed contribution to critical game studies by breaking the glamorous spell over the contemporary forms of immaterial and creative media labor. Theoretical discussions are clear enough to engage with and vividly illustrated in ethnographic research. The language makes the book a fluent read not only for academics but for anyone interested in current modes of capitalism and videogame production. * Critical Studies in Media Communication * Bulut transports readers inside of video game production to gain a better perspective on the gestalt of the video game industry. This book is a thought-provoking example of media ethnography and would captivate anyone interested in a critical approach to employment relations in any industry where technology and creativity intersect. * ILR Review * Author InformationErgin Bulut is Assistant Professor in the Department of Media and Visual Arts at Koç University. He is currently a visitor researcher at the Institute for Advanced Study, Princeton, and a faculty fellow at the Center for Advanced Research in Global Communication at Annenberg School for Communication. He is co-editor of Cognitive Capitalism, Education and Digital Labor, and you can follow him on X @ergincloud. Tab Content 6Author Website:Countries AvailableAll regions |