A Practical Introduction to Virtual Reality: From Concepts to Executables

Author:   Lori Rebenitsch, Ph.D. (The Study, LLC) ,  Lisa Rebenitsch, Ph.D. (Computer Science and Engineering Department, South Dakota School of Mines, Rapid City, SD) ,  Rohan Loveland, Ph.D., MBA (Computer Science and Engineering Department, South Dakota School of Mines, Rapid City, SD)
Publisher:   Elsevier Science & Technology
ISBN:  

9780443140365


Pages:   350
Publication Date:   22 November 2024
Format:   Paperback
Availability:   Not yet available   Availability explained
This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release.

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A Practical Introduction to Virtual Reality: From Concepts to Executables


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Overview

A Practical Introduction to Virtual Reality: From Concepts to Executables is written for the undergraduate computer science student taking a course in virtual reality. This tutorial-based text is organized so that by the end of the semester students will have created their first VR game, including sound and various interactions. The materials are written from the position of the student and the student’s professor as opposed to the professional with prior graphics experience. Beginning with an introductory chapter covering the ten universal basics necessary for VR coding, the book moves on to such topics as putting together a VR set-up, creating Heads Up displays, building scene trees, learning how to import 3D models and animations, lighting and audio, and more, until by the end of the book, students will have a final project game ready for beta testing and publishing!

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Author:   Lori Rebenitsch, Ph.D. (The Study, LLC) ,  Lisa Rebenitsch, Ph.D. (Computer Science and Engineering Department, South Dakota School of Mines, Rapid City, SD) ,  Rohan Loveland, Ph.D., MBA (Computer Science and Engineering Department, South Dakota School of Mines, Rapid City, SD)
Publisher:   Elsevier Science & Technology
Imprint:   Morgan Kaufmann Publishers In
Weight:   0.860kg
ISBN:  

9780443140365


ISBN 10:   0443140367
Pages:   350
Publication Date:   22 November 2024
Audience:   College/higher education ,  Tertiary & Higher Education
Format:   Paperback
Publisher's Status:   Forthcoming
Availability:   Not yet available   Availability explained
This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release.

Table of Contents

0. Introduction 1. Object-Oriented Programming in Virtual Reality 2. Basic VR Objects and Interactions 3. Transformations and Scene Trees 4. Basic Physics 5. Multiple System Interaction Frameworks 6. VR Interactions 7. Menus and HUDs 8. Models and Animations 9. Terrains 10. Textures 11. Walking and Navigation 12. Lighting and Shaders 13. 3D Sound 14. Particle Systems 15. AI 16. Advanced Physics 17. Joints 18. Inverse Kinematics 19. Usability Design and Publishing

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Author Information

Dr. Lori Rebenitsch has had previous research experience in the USA, Canada, Japan and Switzerland, publishing experience in scientific publications from computer science to physics, as well as undergraduate teaching experience in the USA and Canada. She has undergone the process of publishing both research articles and a fiction book before founding The Study, LLC, specializing in scientific writing in computer science and physics. Dr. Lisa Rebenitsch is the head of the VR laboratory at the South Dakota School of Mines and a professor in the Computer Science and Engineering department. Dr. Rebenitsch previously held a Future Academic Scholars in Teaching (FAST) Fellowship at Michigan State University. She is trained and experienced in teaching techniques for engineering students. Rohan Loveland, PhD, MBA, is a former high-tech start-up entrepreneur, as well as a professor in Computer Science and Engineering at the South Dakota School of Mines.

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