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OverviewThis book is a comprehensive guide to using Blender to create character rigs for games, breaking down the technicalities of rigging tools and techniques into easily digestible chunks. It provides all the tools needed to go from a static character model to an animation-ready, high quality, and fast performing game rig. Written to be accessible and easy to follow, the book covers character rigging theory that is supported by industry standard examples of how to apply that theory to character rigs for video games. It demonstrates the reasoning behind rigging decisions followed by instructions and examples on how to apply that knowledge to rig creation. It includes chapters that focus on the character deformation techniques that raise the visual quality of the model and subsequently of the animation and game it will be used in. This book will be vital reading to those studying games animation as well as early-career rigging artists, character animators, modeling artists, technical animators, and technical artists. Full Product DetailsAuthor: Armin HalačPublisher: Taylor & Francis Ltd Imprint: CRC Press Weight: 0.620kg ISBN: 9781032203003ISBN 10: 1032203005 Pages: 278 Publication Date: 19 September 2023 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsReviews“This book reveals things that I did not know about Blender that have completely changed the way that I’m going to be rigging characters going forward. It’s a really comprehensive breakdown of the rigging process. Would I recommend it to students? Absolutely. Would I recommend to professionals moving on from Maya to a Blender workflow? Absolutely!” Richard Shilling, 3D Artist and creator of the Dikko! 3D Animation YouTube channel: www.youtube.com/@Dikko Author InformationArmin Halač is a video game technical and character animator originally from Sarajevo, Bosnia and Herzegovina, currently living and working in Berlin, Germany. With over a decade of experience, Armin is a principal animator in a genre leading, story driven game studio. His previous work includes creating rigs and animation for games, short films, and ads. When Armin isn't working on his next project, he can be found cycling, creating music, and taking long walks with his two dogs, Mitzi and Pablo. You can find him on Twitter at @ArminHalac or visit his website www.arminhalac.com. Tab Content 6Author Website:Countries AvailableAll regions |