3ds max 5 Fundamentals

Author:   Ted Boardman ,  Ted Boardman ,  Steve Kroeger ,  Carl M. Harris
Publisher:   Pearson Education (US)
ISBN:  

9780735713185


Pages:   496
Publication Date:   15 November 2002
Format:   Mixed media product
Availability:   Out of stock   Availability explained


Our Price $118.80 Quantity:  
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3ds max 5 Fundamentals


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Overview

Jumpstart your quest for mastering 3ds max 5 with beginner level techniques that will apply to many aspects of 3d design. The exercises will walk you through steps that introduce and reinforce productive workflow methods for all users. The techniques focus on exciting new tools and features in 3ds max 5. 3d environment artists, whether for gaming, web content, film and television, or architecture have a responsibility to set the foundation and mood for all other aspects of 3d design. There is a plethora of books on character design and animation while the majority of jobs in the marketplace are for building environments for those few characters to exist in. This book walks you through several scenes that form a basis for learning tools, work methods, and efficient techniques that will make you a more valuable artist in a wide range of job opportunities. More experienced max users can also benefit from the fresh perspective and a focus on amazing new modeling tools, Global Illumination and Radiosity lighting, and animation enhancements included in 3ds max X. The book will include a CD ROM that will have all the project files needed to go with the book.

Full Product Details

Author:   Ted Boardman ,  Ted Boardman ,  Steve Kroeger ,  Carl M. Harris
Publisher:   Pearson Education (US)
Imprint:   New Riders Publishing
Dimensions:   Width: 18.70cm , Height: 2.70cm , Length: 23.20cm
Weight:   0.831kg
ISBN:  

9780735713185


ISBN 10:   0735713189
Pages:   496
Publication Date:   15 November 2002
Audience:   College/higher education ,  Tertiary & Higher Education
Format:   Mixed media product
Publisher's Status:   Unknown
Availability:   Out of stock   Availability explained

Table of Contents

(NOTE: Each chapter begins with In This Part and concludes with a Summary.) Introduction. I. CONCEPTS AND SCENE DEVELOPMENT. 1. Graphics and 3ds max 5 Concepts: Laying the Groundwork. II. A STREET SCENE. 2. Modeling: A Medieval Street Scene. 3. Applying Materials and Maps for a Convincing Outdoor Scene. 4. Exterior Lighting: Standard and Advanced Methods. 5. New Animation Concepts. III. AN INTERIOR SCENE. 6. Modeling for Radiosity and Efficiency. 7. Materials and Mapping: Deeper into the Details. 8. Interior Lighting with New Photometric Lights. 9. Taking Control with Animation Controllers. IV. A PERSONAL TRANSPORTER. 10. Introduction to Freeform Modeling. 11. Materials and Lighting: The Magic Combination. 12. Animation: Animating in World Space. 13. Effects: Reacting to Reactor. 14. Video Post: Tying It All Together. Appendix A. What's on the CD-ROM. Index.

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Author Information

Currently, Ted Boardman's primary job description is that of a traveling Discreet 3ds max and Autodesk 3D Studio VIZ training consultant. Ted is one of a handful of Authorized Discreet Training Specialists. Training sessions are custom classes designed to increase 3D modeling and animation productivity for a wide range of clients, from architecture, to aerospace, to television and computer gaming. An integral part of Ted's training process is authoring and co-authoring books for New Riders Publishing on the production issues encountered in using 3ds max and 3D Studio VIZ, including 3ds max 4 Fundamentals and several books from the Inside 3D Studio Max and Inside 3D Studio VIZ 3 series. Ted has contributed to several other books on the subject as well as Discreet Advanced Modules and currently has a monthly column covering topics related to max and VIZ at the http://www.cgarchitect.com Web site. Ted also had a column in Cadence magazine. Ted is an award-winning speaker at the annual Autodesk University symposium covering CAD and visualization topics and is founder of the Boston Area 3D Studio User Group. Outside the 3D world, Ted has traveled, lived, and worked in Europe for many years and, for nearly 18 years, ran a small architectural design/build firm that specialized in hand-cut post-and-beam structures. Long-distance bicycle travel and 28,000 miles of blue water yacht deliveries served as a diversion from work for many years. Photography, painting, and opera are other interests. Ted lives in Portsmouth, New Hampshire.

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