|
![]() |
|||
|
||||
OverviewAffordable 3D printers are rapidly becoming everyday additions to the desktops and worktables of entertainment design practitioners – whether working in theatre, theme parks, television and film, museum design, window displays, animatronics, or… you name it! We are beginning to ask important questions about these emerging practices: · How can we use 3D fabrication to make the design and production process more efficient? · How can it be used to create useful and creative items? · Can it save us from digging endlessly through thrift store shelves or from yet another late-night build? · And when budgets are tight, will it save us money? This quick start guide will help you navigate the alphabet soup that is 3D printing and begin to answer these questions for yourself. It outlines the basics of the technology, and its many uses in entertainment design. With straightforward and easy-to-follow information, you will learn ways to acquire printable 3D models, basic methods of creating your own, and tips along the way to produce successful prints. Over 70 professionals contributed images, guidance, and never-before-seen case studies filled with insider secrets to this book, including tutorials by designer and pioneer, Owen M. Collins. Full Product DetailsAuthor: Anne E. McMills (Head of Design, California State University, Los Angeles)Publisher: Taylor & Francis Ltd Imprint: Routledge Weight: 1.136kg ISBN: 9781138211353ISBN 10: 1138211354 Pages: 416 Publication Date: 29 November 2017 Audience: General/trade , Professional and scholarly , General , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsTable of Contents Part I: The Basics Methods of 3D Printing Choosing a 3D Printer Part II: Workflow 3. Acquiring a Model 4. Creating your own 3D Model 5. Fixing and Finalizing 6. Printing 7. Troubleshooting PART III: The Entertainment Industry 8. Scenic Applications 9. Costume Applications 10. Character Design and Fabrication 11. Exhibit Design 12 Additional Disciplines Appendices Appendix A: Safety Concerns Appendix B: Glossary of Terms Endnotes Bibliography IndexReviewsThe book shows how 3D printing technologies touch each discipline, and through numerous examples, it inspires the reader to consider their place in modern 3D practices. Any practitioner or educator who crafts, models, constructs, or designs anything should read this book and have a copy in their reference collection. Andrea Bilkey, Theatre Design & Technology Spring 2019 The book shows how 3D printing technologies touch each discipline, and through numerous examples, it inspires the reader to consider their place in modern 3D practices. Any practitioner or educator who crafts, models, constructs, or designs anything should read this book and have a copy in their reference collection. Andrea Bilkey, Theatre Design & Technology Spring 2019 Author InformationAnne E. McMills has been teaching 3D printing since 2011. Her passion is for expanding 3D technology’s home in theatrical design. Furthermore, Anne is involved in advisory panels and focus groups for 3D technology companies where she has the opportunity to be a voice for the entertainment industry. In addition to her passion for 3D printing, Anne is a lighting designer, professor, and also the author of The Assistant Lighting Designer's Toolkit. She has worked in theatre (from Broadway to the West End) as well as in dance, opera, theme parks, concerts, award shows, industrials, architectural lighting, and television. Anne is the Head of Lighting Design at San Diego State University (where she also teaches 3D fabrication) and a proud member of United Scenic Artists, Local 829. Tab Content 6Author Website:Countries AvailableAll regions |