3D Game Textures: Create Professional Game Art Using Photoshop

Author:   Luke Ahearn (Author; Game Publisher, Dead Reckoning and America's Army)
Publisher:   Taylor & Francis Ltd
Edition:   3rd New edition
ISBN:  

9780240820774


Pages:   416
Publication Date:   23 November 2011
Replaced By:   9781138920064
Format:   Paperback
Availability:   Awaiting stock   Availability explained


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3D Game Textures: Create Professional Game Art Using Photoshop


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Overview

A broadly enhanced new edition of Luke Ahearn's cornerstone game art book 3D Game Textures is here. When digital art software was in its infancy, most digital art, especially vector art, was textureless. With the advance in software, it is now possible to incorporate texture into most types of digital art. However, if the artists cannot build their own textures, they are limited to using commercial textures. In this enhanced 3rd edition of Luke Ahearn's gem of a book, not only does Luke teach you how to create your own unique textures, he also teaches how to create shaders (the visual effects - reflections, refractions, opacity - that make textures come to life) and materials (collections of shaders that fill well together to map to a particular scene or environment). You can now expand your skill set immeasurably, and create more compelling, varied art work from scratch. Unlike anything on the market, this book provides an in-depth guide to game textures, shaders and materials- with hundreds of high-quality examples. The companion website includes: demo versions of relevant software; resource images; all images from the book.

Full Product Details

Author:   Luke Ahearn (Author; Game Publisher, Dead Reckoning and America's Army)
Publisher:   Taylor & Francis Ltd
Imprint:   Focal Press
Edition:   3rd New edition
Dimensions:   Width: 18.90cm , Height: 2.50cm , Length: 24.60cm
Weight:   1.089kg
ISBN:  

9780240820774


ISBN 10:   0240820770
Pages:   416
Publication Date:   23 November 2011
Audience:   College/higher education ,  College/higher education ,  Tertiary & Higher Education ,  Tertiary & Higher Education
Replaced By:   9781138920064
Format:   Paperback
Publisher's Status:   Out of Print
Availability:   Awaiting stock   Availability explained

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Reviews

Game development is blooming. Many books have been written, more information is available online, and colleges are offering courses, or even degrees, in game development. This book is for game developers, architects, simulation developers, web designers, and anyone who needs to create 2D imagery for a 3D computer application. This new edition explores the interaction of shaders and textures for an entire scene or for one object and expand your digital art skill-set. Learn to create a stone surface in Photoshop and to make this stone shine like it is wet or moss-covered, highlight texture that have depth, surface, and dimensions, and much more. --NeoPopRealism Journal


<p> As well as the design angle of creating artwork for games, this book also tackles the business side of creating artwork for commercial purposes, making it a wonderful insight into the world of the professional games artist. After reading this you'll have a far better understanding of what it takes to become successful in the games world, and it will give you the opportunity to begin building a stunning profolio. - Advanced Photoshop This book can help anyone become a better texture professional...Ahearn's book can and help you become a much better artist, even if you never did much texturing before...The details are simple, but they give anyone who has no Photoshop experience a better idea of what to do. A more experienced reader can gain an in-depth look at how to add improved texture to his projects. 3D Game Textures is a great book for beginners who would like to learn about textures for 3D art. No one should have a problem understanding and using this easy-to-comprehend infor


Author Information

Luke Ahearn has over fifteen years of professional game development experience as designer, producer, and art director on seven published game titles including Dead Reckoning and Americas' Army and worked as a background artist at EA. He has authored six books on game development.

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