3D Game Programming All in One, Third Edition

Author:   Kenneth Finney (UCLA)
Publisher:   Cengage Learning, Inc
Edition:   3rd edition
ISBN:  

9781435457447


Pages:   1200
Publication Date:   03 December 2012
Format:   Mixed media product
Availability:   Awaiting stock   Availability explained
The supplier is currently out of stock of this item. It will be ordered for you and placed on backorder. Once it does come back in stock, we will ship it out for you.

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3D Game Programming All in One, Third Edition


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Overview

3D GAME PROGRAMMING ALL IN ONE, THIRD EDITION is perfect for anyone interested in learning the skills and processes involved in making 3D games. This new edition of the bestselling book shows you how to design and create every aspect of a fully featured game using the Torque 3D game engine. Starting with an introduction to game programming, this comprehensive book provides an overview of the gaming industry, game engines, programming, 3D concepts, texturing and modeling, and even audio engineering. After all the techniques are presented, you will use your new skills and the material on the DVD to create a game. The DVD contains everything you need to create a complete game, including all of the TorqueScript source code in sample and final form, the Torque 3D Tools Demo game engine, MilkShape 3D for 3D player and item modeling, The Gimp 2 for texture and image manipulation, Audacity for sound editing and recording, UVMapper for performing UV unwrapping tasks, and Torsion, the Integrated Development Environment tool for TorqueScript code.

Full Product Details

Author:   Kenneth Finney (UCLA)
Publisher:   Cengage Learning, Inc
Imprint:   Cengage Learning, Inc
Edition:   3rd edition
Dimensions:   Width: 19.50cm , Height: 6.00cm , Length: 23.80cm
Weight:   2.085kg
ISBN:  

9781435457447


ISBN 10:   1435457447
Pages:   1200
Publication Date:   03 December 2012
Audience:   College/higher education ,  Tertiary & Higher Education
Format:   Mixed media product
Publisher's Status:   Active
Availability:   Awaiting stock   Availability explained
The supplier is currently out of stock of this item. It will be ordered for you and placed on backorder. Once it does come back in stock, we will ship it out for you.

Table of Contents

Reviews

1. Introduction to 3D Game Development. 2. Introduction to Programming. 3. Introduction to 3D Concepts. 4. Game Programming. 5. Gameplay. 6. Network. 7. Common Scripts. 8. Introduction to Textures. 9. Skins. 10. Creating GUI Elements. 11. Materials. 12. Terrains and Skyboxes. 13. Introduction to Modeling with Milkshape. 14. Making a player model. 15. Making a Vehicle Model. 16. Making Weapons and Items. 17. Making Structures. 18. Building and Lighting the Game World. 19. Game Sound and Music. 20. Creating the Game Mission. 21. Game Server & Client. 22. Components. 23. The End Game. Appendix A: The Torque3D Reference. Appendix B: Game Development Resources on the Internet. Appendix C: Game Development Tool Reference. Appendix D: GPL License Text.


Author Information

Kenneth C. Finney teaches in the Game Development and Entrepreneurship program at the University of Ontario Institute of Technology, in Oshawa, Ontario, Canada, where he runs the Game Development Workshop. Ken has taught game design, level and GUI design, game development, programming, and prototyping at the Art Institute of Toronto where he was lead faculty member in the Game Art & Design program for five years. Ken is the creator of the popular TubettiWorld Online Campaign Mod and the QuicknDirty game management tools for NovaLogic's Delta Force 2 game series. In addition to being an associate developer of the Torque Game Engine at GarageGames, Ken is the author of several books about game programming including 3D Game Programming All In One, 1st & 2nd Editions and Advanced 3D Game Programming All In One. Ken is 50% owner of TubettiWorld Games, Inc. (TWG), an Ontario-based company that is creating a new and unique Action/Adventure game based on the original TubettiWorld design, using Torque Game Engine Advanced. The team that Finney has assembled at TWG was responsible for delivering a 3D action racing game for a major U.S. toy manufacturer in 2008.

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