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OverviewFull Product DetailsAuthor: Luke AhearnPublisher: Taylor & Francis Ltd Imprint: CRC Press Edition: 2nd edition Weight: 1.400kg ISBN: 9781138920026ISBN 10: 1138920029 Pages: 331 Publication Date: 13 April 2017 Audience: College/higher education , Professional and scholarly , Tertiary & Higher Education , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsChapter 1: Orientation to Game World Optimization Chapter 2: 3D Concepts Chapter 3: Shaders and Models Chapter 4: Planning the Low Polygon Urban Environment Chapter 5: Modeling the Large Urban Environment Chapter 6: Texturing the Large Urban Environment Chapter 7: Introduction to Natural Environments Chapter 8: Terrain Chapter 9: Filling the World—Trees, Plants, Rocks, Water, and Sky Chapter 10: Modeling and Texturing the Jungle Base Chapter 11: Focus on the Futuristic Interior—Normal Maps and Multipass ShadersReviewsAuthor InformationLuke Ahearn is a lifelong artist born in New Orleans, LA that now lives in Central California. He is a successfully published author of both fiction and nonfiction, most recently completing Transition, the third book in the Euphoria Z Series. Many of his books are in their 2nd, 3rd, and 4th editions. He has over 20 years of professional game development experience in lead positions; designer, producer, and art director on over 15 published game titles including Dead Reckoning and America’s Army. He has also worked as a background artist at EA. He has written many books on game development including Focal Press’ 3D Game Textures 3rd Edition. He is fluent in 3D Studio Max, Photoshop, Mudbox, and various game editors. Luke can be reached at www.lukeahearn.com. Tab Content 6Author Website:Countries AvailableAll regions |