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OverviewA full-blown game engine is now an important industrial asset. Current engines exist with licensing fees of several $100,000, plus profit share costs. Because of these high costs, hobbyist game programmers are eager to learn how to write their own engines. The availability of a game engine which is ready to rock simplifies the development process of a game, allowing developers to concentrate on the game and gameplay experience. 3D Game Engine Programming shows game programmers how to develop such an engine. Full Product DetailsAuthor: Oliver Duvel , Stefan ZerbstPublisher: Cengage Learning, Inc Imprint: Premier Press Dimensions: Width: 23.20cm , Height: 5.40cm , Length: 18.80cm Weight: 1.760kg ISBN: 9781592003518ISBN 10: 1592003516 Pages: 896 Publication Date: 30 June 2004 Audience: General/trade , Professional and scholarly , General , Professional & Vocational Format: Mixed media product Publisher's Status: Out of Print Availability: Out of stock ![]() Table of ContentsIntroduction Part I: Introduction to the Topics 1. 3D Engines and Game Programming 2. Designing the Engine 3. Engineering the Engine 4. Fast 3D Calculus Part II: Rendering Graphics 5. Materials, Textures, and Transparency 6. The Render Device of the Engine 7. 3D Pipelines and Shaders 8. Loading and Animating 3D Models Part III: Support Modules for the Engine 9. The Input Interface of the Engine 10. The Audio Interface of the Engine 11. The Network Interface of the Engine 12. Timing and Movement in the Engine 13. Scene Management Part IV: Black Art of Game Programming 14. Computer-Aided Design (CAD) Tools 15. Deathmatch ShooterReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |