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OverviewDiscusses each component of computer games from an artist's view: interfaces, menus, characters, game textures, 3D models, and games levels or worlds. It teaches all the pieces used to design a computer game. The reader will learn the specialized skills, tricks, and techniques used to create professional quality game art and be able to use those design segments when building individual games. Full Product DetailsAuthor: Luke AhearnPublisher: Paraglyph Inc. Imprint: Paraglyph Inc. Dimensions: Width: 20.30cm , Height: 3.20cm , Length: 24.80cm Weight: 1.203kg ISBN: 9781932111446ISBN 10: 1932111441 Pages: 408 Publication Date: 01 September 2001 Audience: General/trade , Professional and scholarly , College/higher education , General , Professional & Vocational Format: Paperback Publisher's Status: Out of Stock Indefinitely Availability: Out of stock Table of ContentsReviewsAuthor InformationAhearn is the Art Director/Development Consultant on The Army Game Project and a professor of computer science at the Naval Postgraduate School. Tab Content 6Author Website:Countries AvailableAll regions |
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