3D Apple Games by Tutorials Second Edition: Beginning 3D Apple Game Development with Swift 4

Author:   Chris Language ,  Raywenderlich Com Team
Publisher:   Razeware LLC
ISBN:  

9781942878421


Pages:   458
Publication Date:   16 November 2017
Format:   Paperback
Availability:   In stock   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

Our Price $145.17 Quantity:  
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3D Apple Games by Tutorials Second Edition: Beginning 3D Apple Game Development with Swift 4


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Overview

Learn How to Make 3D iOS Games! Learn how to make 3D games in Swift, using Apple's built-in 3D game framework: Scene Kit. Through a series of mini-games and challenges, you will go from beginner to advanced and learn everything you need to make your own 3D game! By the time you're finished reading this book, you will have made 4 complete mini-games, including games similar to Fruit Ninja, Breakout, Marble Madness, and Crossy Road! Topics Covered in 3D iOS Games by Tutorials: Scene Kit: Get to know the basics with your first Scene Kit game project. Nodes: Use nodes with geometry and cameras to construct a 3D scene. Physics: Unleash the power of the built-in physics engine. Render Loop: Learn how you can leverage the Render Loop for updates. Particle Systems: Create massive explosions with the built-in 3D Particle Engine. Scene Editor: Create stunning 3D scenes with the built-in Scene Kit Editor. Cameras: Learn how to move the viewpoint around your game. Lights: Learn how to illuminatre your games with different types of lights. Primitives: Construct an entire game with just primitive shapes. Collision Detection: Learn how to detect when your game objects collide. Materials: Unleash reality, and learn about all the various types of textures. Reference Nodes: Leverage the power of reference nodes to built massive scenes. Transitions: Learn how to transition from one scene to another. Actions: Add animation with the built-in Action Editor. And much more, including: Shadows, Motion Control, Advanced Collision Detection Techniques and Audio.

Full Product Details

Author:   Chris Language ,  Raywenderlich Com Team
Publisher:   Razeware LLC
Imprint:   Razeware LLC
Dimensions:   Width: 19.10cm , Height: 2.40cm , Length: 23.50cm
Weight:   0.780kg
ISBN:  

9781942878421


ISBN 10:   1942878427
Pages:   458
Publication Date:   16 November 2017
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   In stock   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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Chris Language is a seasoned coder with 20] years of experience, and the co-founder of Day Of The Indie. He has fond memories of his childhood and his Commodore 64; more recently he started adding more good memories of life with all his iOS devices. By day, he fights for survival in the corporate jungle of Johannesburg, South Africa. By night he fights demons, dragons and zombies! For relaxation, he codes and creates cool stuff for Day Of The Indie. You can find Chris on Twitter @ChrisLanguage. Forever Coder, Artist, Musician, Gamer and Dreamer.

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