2D IOS & Tvos Games by Tutorials: Updated for Swift 2.2: Beginning 2D IOS and Tvos Game Development with Swift 2

Author:   Raywenderlich Com Team ,  Mike Berg ,  Michael Briscoe
Publisher:   Razeware LLC
ISBN:  

9781942878223


Pages:   696
Publication Date:   28 April 2016
Format:   Paperback
Availability:   In stock   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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2D IOS & Tvos Games by Tutorials: Updated for Swift 2.2: Beginning 2D IOS and Tvos Game Development with Swift 2


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Overview

Learn How to Make 2D iOS and tvOS Games! Updated for Xcode 7.3 and Swift 2.2. Learn how to make iOS and tvOS games in Swift, using Apple's built-in 2D game framework: Sprite Kit. Through a series of mini-games and challenges, you will go from beginner to advanced and learn everything you need to make your own game! [Screenshots of 6 games: Zombie Conga, Cat Nap, Drop Charge, Dino Defense, Delve, and Circuit Racer] By the time you're finished reading this book, you will have made 5 complete mini-games, from an action game to a puzzle game to a tower defense game! Topics Covered in 2D iOS & tvOS Games by Tutorials Sprites: Get started quickly and get your images onto your screen. Manual Movement: Move sprites manually with a crash course on 2D math. Actions: Learn how to move sprites the easy way using Sprite Kit actions. Scenes and Transitions: Make multiple screens in your app and move between them. Camera: Use Sprite Kit's built-in camera to control your view. Labels: Learn how to display text for lives, score and more in your game. tvOS: Learn how to port your game to the Apple TV and work with the remote. Physics: Add realistic physics behavior into your games. Beyond Sprites: Add video nodes, core image filters, and custom shapes. State Machines: Learn about GameplayKit's state machine support in iOS 9. Particle Systems: Add explosions, star fields, and other special effects. Adding Juice Take your game from good to great by polishing it until it shines. Entity-Component System: Use GameplayKit's new architecture for max reusability. Pathfinding: Make your characters move using GameplayKit's new pathfinding support. Tile Maps: Make games that use tile maps. And much more, including: Randomization, procedural levels, game controllers, and 5 downloadable chapters!

Full Product Details

Author:   Raywenderlich Com Team ,  Mike Berg ,  Michael Briscoe
Publisher:   Razeware LLC
Imprint:   Razeware LLC
Dimensions:   Width: 19.10cm , Height: 3.50cm , Length: 23.50cm
Weight:   1.175kg
ISBN:  

9781942878223


ISBN 10:   1942878222
Pages:   696
Publication Date:   28 April 2016
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   In stock   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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The Tutorial Team is a group of app developers and authors who write tutorials at the popular website raywenderlich.com. We take pride in making sure each tutorial we write holds to the highest standards of quality. We want our tutorials to be well written, easy to follow, and fun. If you've enjoyed the tutorials we've written in the past, you're in for a treat. The tutorials we've written for this book are some of our best yet - and this book contains detailed technical knowledge you simply won't be able to find anywhere else.

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