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OverviewYour hands-on, step-by-step guide to building 2D games for Windows(R) 8 and Windows Phone 8 Teach yourself how to build interactive 2D game apps for Windows 8 and Windows Phone 8 using the Microsoft(R) XNA framework - one step at a time. Ideal for developers, game enthusiasts, and hobbyists with intermediate C# programming skills, this tutorial provides practical, learn-by-doing exercises for creating apps that can be used on several devices - including Windows Phone, tablets, slates, and desktop computers. Discover how to: Build 2D interactive games using XNA tools Explore the basic architecture of a 2D game engine Program XNA games for Windows Mobile devices Create games that use Windows Phone sensors Prepare your game for the Windows Store Full Product DetailsAuthor: Kelvin Sung , Jebediah Pavleas , Jack ChangPublisher: Microsoft Press,U.S. Imprint: Microsoft Press,U.S. ISBN: 9780735677180ISBN 10: 0735677182 Pages: 250 Publication Date: 22 September 2014 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsReviewsAuthor InformationKelvin Sung is a professor and Associate Director for Graduate Studies in Computing and Software Systems at the University of Washington, Bothell, who formerly worked at Alias/Wavefront as a primary software architect. Jebediah Pavleas is a student at the University of Washington working on a BS degree in computer science. He works with C#, C++, Java, JavaScript, Flash, ActionScript, HTML, and is interested in working as a game programmer, focusing on accessibility. Tab Content 6Author Website:Countries AvailableAll regions |