Violence | Perception | Video Games – New Directions in Game Research

Author:   Federico Alvare Igarzábal ,  Michael S. Debus ,  Curtis L. Maughan
Publisher:   Transcript Verlag
ISBN:  

9783837650518


Pages:   230
Publication Date:   08 December 2021
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
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Violence | Perception | Video Games – New Directions in Game Research


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Author:   Federico Alvare Igarzábal ,  Michael S. Debus ,  Curtis L. Maughan
Publisher:   Transcript Verlag
Imprint:   Transcript Verlag
Dimensions:   Width: 14.70cm , Height: 1.50cm , Length: 22.60cm
Weight:   0.666kg
ISBN:  

9783837650518


ISBN 10:   3837650510
Pages:   230
Publication Date:   08 December 2021
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

Preface; Introduction; Reframing the Violence and Video Games Debate; Real Violence Versus Imaginary Guns. Why Reframing the Debate on Video Game Violence is Necessary; Avatars Don't Kill People, Players Do! Actor-Network-Theory, Mediation, and Violence in Avatar-Based Videogames; The (American) Way of Experiencing Video Game Violence; Video Game Violence from the Perspective of Cognitive Psychology. Role Identification and Role Distancing in A WAY OUT; The Playing Voyeur. Voyeurism and Affect in the Age of Video Games; The Spectacle of Murder. Over-Aestheticized Depiction of Death in Horror Video Games; Designing Rituals Instead of Ceremonies. The Meaningful Performance of Violence in Video Games; Damage over Time. Structural Violence and Climate Change in Video Games; Perceiving Video Games; A Cyborg, If You Like. Technological Intentionality in Avatar-Based Single Player Video Games; Player Perception of Gameworlds and Game Systems: Load Theory as Game Analytic Tool; On Character Analysis and Blending Theory. Why You Cried at the End of THE LAST OF US; Depression and Digital Games. An Investigation of Existing Uses of Therapy Games; Perceived Behaviors of Personality-Driven; From Pixelated Blood and Fixed Camera Perspectives to VR Experience. Tracing the Diversification of Survival Horror Video Games and Their Altered Mode of Perception; Survival Horror and Masochism. A Digression from the Modern Scopic Regime; Epiphany Through Kinaesthetics. Unfolding Storyworlds in Immersive Analog Spaces; Authors.

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Author Information

Federico Alvarez Igarzábal, Institute for Border Areas of Psychology and Mental Health (IGPP) (Freiburg i. Br.), Germany. Curtis L. Maughan, Vanderbilt University, USA.

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