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OverviewMedia narratives inform our ideas of the future - and Games are currently making a significant contribution to this medial reservoir. On the one hand, Games demonstrate a particular propensity for fantastic and futuristic scenarios. On the other hand, they often serve as an experimental field for the latest media technologies. However, while dystopias are part of the standard gaming repertoire, Games feature utopias much less frequently. Why? This anthology examines playful utopias from two perspectives. It investigates utopias in digital Games as well as utopias of the digital game; that is, the role of ludic elements in scenarios of the future. Full Product DetailsAuthor: Benjamin Beil , Gundolf S. Freyermuth , Hanns Christian SchmidtPublisher: Transcript Verlag Imprint: Transcript Verlag Dimensions: Width: 14.70cm , Height: 1.50cm , Length: 22.60cm Weight: 0.666kg ISBN: 9783837650501ISBN 10: 3837650502 Pages: 332 Publication Date: 08 December 2021 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Manufactured on demand We will order this item for you from a manufactured on demand supplier. Table of ContentsReviewsAuthor InformationBenjamin Beil (PhD) is professor of media studies & digital culture at the Department of Media Culture & Theatre at the University of Cologne. Gundolf S. Freyermuth (PhD) is professor of media and game studies and a founding director of the Cologne Game Lab at TH Köln-University of Applied Sciences in Cologne, Germany. He also teaches comparative media studies at the ifs international film school Cologne. Hanns Christian Schmidt (PhD) works as a research assistant at the Department of Media Culture & Theater at the University of Cologne and within the project Literacy of Play / Literacy of Games at the Cologne Game Lab. Tab Content 6Author Website:Countries AvailableAll regions |