Club Zero-G

Author:   Douglas Rushkoff (Douglas Rushkoff) ,  Steph Dumais (Steph Dumais)
Publisher:   Disinformation Company
ISBN:  

9780972952934


Pages:   128
Publication Date:   01 May 2004
Format:   Paperback
Availability:   Out of stock   Availability explained


Our Price $52.67 Quantity:  
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Club Zero-G


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Overview

Douglas Rushkoff, author of eight books on media and culture, as well as the novels Ecstasy Club and Exit Strategy, marks his graphic novel debut with Club ZeroG. Teaming with Canadian independent comic artist Steph Dumais, Rushkoff has delivered America's answer to Japan's anime: a mindaltering journey into a universe where consensus reality is up for grabs. The story follows Zeke, a gangly, unpopular, 19yearold college student--a townie who also happens to attend the elite college in his community--who has discovered a terrific new club where he is accepted and popular. There's only one catch: everyone at the club is dreaming. It only exists in the shared dream consciousness of its participants. If at all. For there's the rub: Zeke's friends think he is simply going crazy. His girlfriend in the club won't even acknowledge his existence in real life. As Zeke descends further into the Club ZeroG reality, he learns that this shared dream space is actually a psychic field created by four mutant children from the future--the last of their kind, conceived by human space travelers in zero gravity and exhibiting strange deformities and abilities. Living in a future where independent thinking is considered a threat to consensus, they are hunted by the authorities, and seek the help of teens from the 21st century who, they hope, can still alter the course of reality. But Zeke eventually learns this is all a setup, and he is being used by the militaries of the present and the future as a portal into the psychic field of the ZeroG kids, so they can be destroyed. Unless, of course, he is just going mad. The battle for Zeke's mind becomes an interdimensional battle for reality itself, in this daring, adult, American, anime adventure.

Full Product Details

Author:   Douglas Rushkoff (Douglas Rushkoff) ,  Steph Dumais (Steph Dumais)
Publisher:   Disinformation Company
Imprint:   Disinformation Company
Dimensions:   Width: 16.50cm , Height: 0.90cm , Length: 25.40cm
Weight:   0.001kg
ISBN:  

9780972952934


ISBN 10:   0972952934
Pages:   128
Publication Date:   01 May 2004
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Out of Print
Availability:   Out of stock   Availability explained

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Douglas Rushkoff reaches millions of people with his weekly commentaries for NPR's All Things Considered, his essays for Time magazine, his cyberculture column in the New York Times Syndicate, his articles on the mobile internet (www thefeature.com) and his 'blogs' on www rushkoff.com. He is the author of eight bestselling books on new media and popular culture, that have been translated into over 20 languages, including Cyberia, Media Virus, Playing the Future, Coercion: Why We Listen to What They Say, Nothing Sacred: The Truth About Judaism, and the novels Ecstasy Club, and Exit Strategy. He also developed the Electronic Oracle software series for HarperCollins Interactive.

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