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2476 books were found.
Introducing Character Animation with Blender, 2 nd Edition is written in a friendly but professional tone, with... Read More >>
This best-selling guide to NewTek's LightWave 3D animation software has now been completely updated for LightWave... Read More >>
Exclusively from McGraw-Hill and InfoComm International, this exam guide covers the CTS Certified Technology Specialist... Read More >>
The symposium provides a forum forresearchers, educators, engineers, and government officials to presentand discuss... Read More >>
This book focuses on the history of video games, consoles, and home computers from the very beginning until the... Read More >>
This volume contains the papers presented at the 14th International Conference on Information Processing in Medical... Read More >>
This book constitutes the refereed proceedings of the Third Computational Color Imaging Workshop, CCIW 2010, held... Read More >>
The book consists of recipes, each of which delivers a detailed solution to a specific problem scoped inside a broader... Read More >>
A series of 10-minute video tutorials for 3ds Max offering top quality, easily-digestible shots of 3ds Max. The... Read More >>
Created specifically for use with the free Windows Live programs Photo Gallery and Movie Maker, this guide helps... Read More >>
Part of the ""Digital Filmmaker"" series, this title demonstrates the process of converting static images to an... Read More >>
The papers are organized in topical sections on models for discrete geometry, discrete and combinatorial topology,... Read More >>
Note to Readers: This book has been superseded by Video Encoding by the Numbers (2017) and Producing Streaming... Read More >>
Basics of Game Design is for anyone wanting to become a professional game designer Read More >>
The two-volume set LNCS 6593 and 6594 constitutes the refereed proceedings of the 10th International Conference... Read More >>
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This book examines in-memory computing. It describes techniques that allow analytical and transactional processing... Read More >>
<p>Master what it takes to make your rotoscoping and digital painting blend seamlessly into each shot. Through illustrious... Read More >>
This book constitutes the thoroughly refereed proceedings of the COST 2101 International Workshop, BIOID 2011, held... Read More >>
Stanford mathematician and NPR Math Guy Keith Devlin explains why, fun aside, video games are the ideal medium to... Read More >>
An easy-to-follow, full-color guide to capturing and editing professional-quality digital photos Read More >>
Epic films for $20 or less. This book will show you how. Read More >>
Multibiometric systems are expected to meet the stringent performance requirements imposed by large-scale authentication... Read More >>