Yu-Gi-Oh! Zexal, Vol. 5

Author:   Kazuki Takahashi ,  Studio Dice ,  Shin Yoshida ,  Naohito Miyoshi
Publisher:   Viz Media, Subs. of Shogakukan Inc
Volume:   5
ISBN:  

9781421569185


Pages:   200
Publication Date:   17 July 2014
Recommended Age:   From 13 to 17 years
Format:   Paperback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Yu-Gi-Oh! Zexal, Vol. 5


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Overview

The latest Yu-Gi-Oh! series; includes an ultra-rare trading card that is highly valued by collectors. In a futuristic city, augmented reality Duels are all the rage. Duelists, using devices called D-Gazers, can interact with their environment and their opponents as never before! With more awesome monsters and unbelievable cards, the future of Yu-Gi-Oh! starts right here! The Numbers War heats up as Yuma and the Numbers Club track down more of the powerful cards. Kaito’s past comes into play as Yuma tries to find out why this expert Duelist is seeking the Numbers cards. A duel between Kaito and Yuma’s old rival Shark may lead them all to a surprising alliance!

Full Product Details

Author:   Kazuki Takahashi ,  Studio Dice ,  Shin Yoshida ,  Naohito Miyoshi
Publisher:   Viz Media, Subs. of Shogakukan Inc
Imprint:   Viz Media, Subs. of Shogakukan Inc
Volume:   5
Dimensions:   Width: 12.70cm , Height: 1.80cm , Length: 19.10cm
Weight:   0.177kg
ISBN:  

9781421569185


ISBN 10:   1421569183
Pages:   200
Publication Date:   17 July 2014
Recommended Age:   From 13 to 17 years
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Artist/author Kazuki Takahashi first tried to break into the manga business in 1982, but success eluded him until Yu-Gi-Oh! debuted in the Japanese Weekly Shonen Jump magazine in 1996. Yu-Gi-Oh!'s themes of friendship and fighting, together with Takahashi's weird and imaginative monsters, soon became enormously successful, spawning a real-world card game, video games, and three anime series (two Japanese Yu-Gi-Oh! series and Yu-Gi-Oh! GX). A lifelong gamer, Takahashi enjoys Shogi (Japanese chess), Mahjong, card games, and tabletop RPGs, among other games.

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